Stellaris

Stellaris

Orbital Economy Overhaul
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更新于:8 月 2 日 上午 4:17
作者:Easy Pete

Changelog 8/2/2025
- Dyson Sphere no longer can be built separately
- Star Heaver and Dyson Computer added
- Matrioshka Brain no longer gives bonus for mining deposits
- Star Lifter no longer gives bonus for research deposits
- Habitats can now be built in systems with other megastructures
- Habitat orbitals will automatically be reset after building a megastructure on the planet they orbit
- This lets habitat orbitals gather resources from planets they might otherwise not be able to as well as allows the orbital to continue gathering the resource without needing to reload the save
- Removed Ascension specific industrial and refinery upgrades
- Nerfed Biomass Reconstitution civic to -50% alloy cost and +150% food cost
- Added Techs for Star Heaver and Dyson Computer
- Renamed Mega Construction Tradition to Construction
- Implemented economomic categories for kilostructures and hectostructures
- Star Lifter now adds 3 minerals to a star when built
- Asteroid Miner now produces 2 minerals rather than adding a 2 mineral deposit
- Removed Trade upkeep reduction from gateways and relays
- Prospector stations now produce trade
- Orbital Research Lab now produces 1 physics, society, and engineering
- Rebalanced megastructure upkeeps
- Rebalanced Construction Tradition
- Added Orbital Economies of Scale AP
- Added Logistical Prerogative AP
- Added Capacity for Exceptionalism AP
- Added Civil Ascendancy AP
- Balance pass on various structures
- Balance pass on various civics

更新于:7 月 21 日 下午 1:20
作者:Easy Pete

- Implemented combined end game megastructure limits
- Each end game megastructure tech now provides +1 total to the limit
- Restored megas not counted
- With all techs this gives +8 total capacity
- Added system tooltip to track megastructure capacity
- Can build multiple of any end game megastructure
- Contingency relic gives +10 megastructure capacity
- Renamed Engineering tradition to Mega Construction
- Orbital Core Drill count bug fix
- Megastructure placement bug fix
- Combined Arc Furnace, Dyson Swarm, and Core Drill limits into a combined kilostructure limit
- Techs give +3 limit still, mega engineering tech provides +6 kilostructure limit
- Added prospector station to tooltips
- Condensed Kilostructure tooltips
- Master Builder AP now adds +3 kilo and +1 mega limit increases
- Restored star lifter can no longer be dismantled
- Mega Construction tradition now only adds +1 kilostructure limit and completing the tradition now gives +1 megastructure limit but no longer provides +1 megastructure build capacity
- Increased Matrioshka Brain tech tier

更新于:6 月 30 日 上午 11:58
作者:Easy Pete

- [Redacted] now spawns closer to the rest of the galaxy
- Increased odds of [Redacted] spawning
- Decreased [Redacted] Archaeology Site difficulty slightly for earlier stages

更新于:6 月 15 日 上午 11:54
作者:Easy Pete

- Adjusted bioship megastructure food costs to better match vanilla
- Megastructures are now revealed by default and hidden with the edict
- Added Orbital Prospector Station
- Added different megastructure view picture to the Orbital Starport Ring
- Added new triggers for alloy costs using bioships to reduce Biomass Reconsitution alloy costs to 0
- Increased biomass reconstitution food costs to 300%
- Adjusted construction boom agenda icon
- Changed megastructure outliner edict icon
- Added +1 building build capacity to iterative construction, ingenious architects, engineering synapses, architectural programming, and construction contractors civics
- Fixed scripted trigger error
- Added Shielded Orbital Arcology to colossus scripted trigger
- Added decision to destroy uninhabited orbital arcology rings
- Increased fortification reactor power

更新于:6 月 15 日 上午 2:17
作者:Easy Pete

- Added Iterative Construction machine intelligence civic
- Added Biomass Reconstitution hive civic

更新于:6 月 13 日 下午 12:05
作者:Easy Pete

- minor localisation fix

更新于:6 月 13 日 上午 11:45
作者:Easy Pete

- Updated colossus events to use a separate event from vanilla to remove the need for several vanilla overwrites
- Updated icon for construction boom agenda
- Updated megastructure outliner icons

更新于:6 月 13 日 上午 8:16
作者:Easy Pete

- Removed Orbital Ion Cannon
- Removed Orbital Construction Ring
- Orbital Ring, Orbital Anchorage Ring, and Orbital Arcology Ring are now separate builds
- Orbital Core Drill no longer uses an event menu to set production, it now has multiple upgrades to determine production
- Fixed small issue with ruined orbital ring upgrading
- Added edicts to reveal megastructures in the outliner
- Dyson Sphere can now be constructed normally as well as upgraded from Dyson Swarm
- Updated solar array/dyson swarm event to take into account binary systems
- Megastructure Fortifications can no longer be designed, but now automatically upgrade for no cost
- Megastructure fortifications now use the megastructure symbol instead of the military defense station icon
- Added tool tip to track and count the amount of megastructure fortifications in a system
- Added [Redacted] back into the mod
- Added archaeology site for [Redacted]
- Orbital Arcology Rings are now habitable planets that use the ring world district template
- Orbital Arcology Ring can be destroyed and shielded if the planet that orbit is targeted by a collosus. Ring is also effected by Neutron Sweeps and Conversion Ray.
- Redid Star Lifter scripting to allow more flexible ambient object spawns
- Reduced Refinery and Industry station initial influence costs
- Added influence and energy cost for choosing refinery and industry specializations
- Added [redacted] system with a [redacted]
- Added proper ruined megastructure icons
- Star Crackers will now properly destroy orbital arcology rings
- Add proper icon for megastructure refund mult
- Base orbital anchorage ring renamed to orbital shipyard ring
- Changed model for orbital shipyard ring
- Added three specializations for the Orbital Shipyard Ring
- Adjusted Asteroid Miner to no longer give a mining output modifier
- Adjusted Orbital Research Lab to no longer add extra deposits and can only be built over a planet with an existing research deposit.
- Asteroid Miner now gives +2 minerals deposits instead of +1
- Changed outliner edicts to appear if you have a megastructure that can be revealed rather than if you have the relevant technology

更新于:6 月 4 日 下午 8:48
作者:Easy Pete

- Fixed cybernetics.5046 event overwrite which uses new add trait effect changes
- Fixed entity offset error on ruined industrial station
- Fixed CTD error due to upgrade loop on Industrial Station and Refinery Station
- Changed Refinery station to unlock after researching 1 rare resource tech

更新于:6 月 3 日 上午 3:55
作者:Easy Pete

- Matrioshka Brains and Star Lifters no longer reduce the dyson swarm limit when upgraded
- Matrioshka Brain & Star Lifter technologies now give +1 dyson swarm limit
- Redid tooltip for system dyson swarms/matrioshka brains/star lifters
- Added new tooltip to track system asteroid developement