Wildfrost
Another Console mod
Wyświetlanie 61-70 z 81 pozycji
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Aktualizacja: 28 czerwca 2024 o godz. 16:45
twórca: Hopeless

- Console shows up above black bars; different window sizes won't cut it off now
- Modified the "add X" and "set X" commands to work on deck cards, but not also during battle
- Removed the (arbitrary) vanilla restrictions the "set X" commands had.
- Fixed "Trigger all" automatically ending the turn

Aktualizacja: 21 czerwca 2024 o godz. 16:32
twórca: Hopeless

Aktualizacja: 21 czerwca 2024 o godz. 16:29
twórca: Hopeless

Aktualizacja: 21 czerwca 2024 o godz. 16:03
twórca: Hopeless

Aktualizacja: 21 czerwca 2024 o godz. 15:33
twórca: Hopeless

Aktualizacja: 18 czerwca 2024 o godz. 15:57
twórca: Hopeless

Aktualizacja: 18 czerwca 2024 o godz. 9:05
twórca: Hopeless

Aktualizacja: 18 czerwca 2024 o godz. 8:21
twórca: Hopeless

UpdateTraits()

Aktualizacja: 18 czerwca 2024 o godz. 6:01
twórca: Hopeless

forgor to populate the `help` window

Aktualizacja: 17 czerwca 2024 o godz. 23:28
twórca: Hopeless

=Run Multiple Commands in Succession=
Now you can string multiple commands in succession by separating them with ";" (semicolon).
!!! Make sure you don't use this symbol for your cards/charms/GUID !!!!
e.g. "gain blings 1; repeat 10" which will gives 1+10 blings. This'll help in the cases you want to map multiple commands to 1 button.

=Scrollable Autofill Options=
(OPTIONAL) Pressing up or down keys when there are multiple autofill options will now scroll through them, instead of scrolling through the command log. Hold to scroll very fast!

=Filter Cards/Charms by In-game Name=
The commands for spawn, gain card/upgrade, give upgrade now show/filter by the localised title (in-game name).
Note: You'll still have to press Tab to autofill to the in-code name

=New/Changed Commands=
* (WIP) map replace <event>: Replaces the hovered map node with another. Won't always work properly on a Continue'd run...
* destroy: Now removes cards from the deck (but not reserve)
Interestingly, you won't lose by destroying the Leader, but gaining another will effectively replace it. Good for testing leaders I suppose?
* repeat: No more infinite loops from repeating "repeat"!

=Other Fixes=
* Remove duplicates in the previously-used commands list
* Fix alignments of predicted options
* Removed all the debug hotkeys... hope no one accidentally rumbled the screen

That's all for now. If you have any thoughts, talk in the discord server's #mod-discussion! I'll see :3