雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

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Another Console mod
   
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QoL, Tools
标签: Mod
文件大小
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更新日期
9.650 MB
2024 年 2 月 5 日 下午 3:12
5 月 4 日 上午 9:44
81 项改动说明 ( 查看 )

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Another Console mod

描述
Access to the commands console & extra commands (use ~ or F12 to open it).
Make sure Unity Explorer is hidden before typing

Extra commands: (See \"help\" if ingame)
  • inspect, inspect this: If Unity Explorer is loaded, opens the inspector for a DataFile object. \"this\" refers to a hovered/inspected card/charm.
  • trigger, trigger all: Trigger cards on board
  • add effect: Apply ANY effect in the game (aka the better add status)
  • add attackeffect: Give cards the \"Apply <effect>\" effect. Doesn't accept StatusEffectApply statuses to avoid confusion.
  • destroy: Remove cards from the deck or from existence (in battle)
  • export card <name?>, export all: Screenshot (the hovered/named) card against a blank background
  • goto <scene>: Go to a scene. Currently limited to \"Town\" and \"MainMenu\".
  • quick restart: End the current campaign as if you died, and start a new one.

    WIP:
  • databuilder of <datatype> <name>: Print a possible DataBuilder that recreates the given object. Currently works for CardDataBuilders and StatusEffectDataBuilders
  • map replace <name>: Replace the hovered event node
  • custom effect summon <name>: Add a \"Summon (Named Card)\" effect to the hovered card
热门讨论 查看全部(1)
1
2024 年 9 月 9 日 上午 6:54
Is there a git repo for this mod?
CRS
19 条留言
Hopeless  [作者] 10 月 9 日 下午 4:56 
@QIu Lin "Unmovable" should be a trait, so you can remove them from a card using "add trait unmovable -1". It can't remove it from all towers though
Qiu Lin 9 月 21 日 上午 2:14 
Hello, I'd like to know if there's a way to remove the "unmovable" property of the towers in the "A Bunch of Friendly Goobers!" mod.
moskinnikol 2 月 20 日 上午 6:01 
thx
Hopeless  [作者] 2 月 20 日 上午 5:53 
@moskinnikol that's `gain upgrade <name>`
moskinnikol 2 月 20 日 上午 3:03 
can i give any charm to yourself? (if not, will be this added?)
pokemondogod 2024 年 10 月 31 日 上午 6:25 
Hello, how do I use the "progress gain" command? Like, when do I use it?
Hopeless  [作者] 2024 年 8 月 16 日 上午 3:21 
that's now a Config option. Make sure to use one of the KeyCodes defined here: https://docs.unity3d.com/ScriptReference/KeyCode.html
lakhnish_monster 2024 年 8 月 15 日 上午 8:17 
Is it possible to add an option to rebind/disable the F12 key for the console command? I take screenshots with F12 for steam and it triggers the console everytime I do :'(
Hopeless  [作者] 2024 年 8 月 8 日 上午 4:34 
add status now works as outside of battles as you'd expect.
that should complete all adder commands for outside of battle, though it might not work perfectly with non-stackable effects yet
Zilloy 2024 年 8 月 6 日 上午 8:50 
could you implement starting status aplication (like starting frenzy, block, spice, etc.)?
had troubles with the fact i can't add multihit to units outside of battles, like i wanted to make a bootleg king moko but had to do workaround using charms