Space Engineers

Space Engineers

WeaponCore - 2.5
194개 중 181~190개 표시 중
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업데이트: 2024년 2월 25일 오후 8시 03분
작성자: Ash Like Snow

Updated ProjectileLockedOn and ProjectileLockedOnPos API methods to utilize master AI to account for subgrids

업데이트: 2024년 2월 25일 오후 4시 49분
작성자: Ash Like Snow

-Fixed cases where searchlights might have idle movement enabled, which couldn't be cycled off by players as the control was removed. Resulted in some jittering of searchlights in some cases.
-Bugfix to cache faction info on projectiles. (showed up as NRE in TargetProjectile)

업데이트: 2024년 2월 24일 오후 6시 04분
작성자: Ash Like Snow

Fixed grid AI.MaxTargetingRange (used to gather info on nearby potential targets or obstructions). Throughout WC it was based on the lesser of AI aiming max distance or trajectory of the longest ranged weapon. On grid initialization it was only looking at the trajectory max. This AI.MaxTargetingRange value now updates on weapon removal as well, when it previously did not decrease until a world load event or copy/paste of the grid.

Updated projectile targeting logic to respect "Target Neutrals" toggle on weapons

Updated ProjectileLockedOn and ProjectileLockedOnPos API methods to only return projectiles locked onto the input grid

업데이트: 2024년 2월 23일 오후 10시 33분
작성자: Ash Like Snow

Remove logging

업데이트: 2024년 2월 23일 오후 10시 29분
작성자: Ash Like Snow

Fix MaxTargetDistance == 0 not defaulting to unlimited range

업데이트: 2024년 2월 23일 오후 7시 51분
작성자: Ash Like Snow

Server config file has had a major overhaul (again). Overrides are now much easier to read and organise, and take up significantly less file space.

Existing configs will be automatically updated to the new format, you don't need to do anything 😃

WC armor definitions can now also have their resistance values modified by server config.
See wiki page for example configs.

업데이트: 2024년 2월 22일 오후 4시 17분
작성자: Ash Like Snow

Fixed NRE when stopping turret rotation sounds or some phantom spawns

Added check for PD targeting- should not try to shoot underwater if the fired projectiles will die hitting the water surface

Increased cooperative PD range check to the grid's MaxTargetingDistance, as defined by the longest ranged weapon on the grid (up from 3x the grid volume size)

Fixed some projectiles hanging in space indefinitely

업데이트: 2024년 2월 18일 오후 9시 11분
작성자: Ash Like Snow

업데이트: 2024년 2월 14일 오후 4시 12분
작성자: Ash Like Snow

업데이트: 2024년 2월 9일 오후 10시 56분
작성자: Ash Like Snow