Barotrauma

Barotrauma

Soundproof Walls 2.0
Zobrazuje se 11–20 z 33 položek
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Aktualizace: 28. říj. 2024 v 16.45

Version 1.1.6

  • Updated to work with Barotrauma version 1.6.18.1 (Hotfix update)

Aktualizace: 22. říj. 2024 v 16.05

Version 1.1.5

  • Updated to work with Barotrauma version 1.6.17.0 (Unto the Breach update)

Aktualizace: 24. dub. 2024 v 12.36

Version 1.1.4

  • Updated to work with Barotrauma version 1.4.4.1 (Blood in the Water update)

Aktualizace: 28. bře. 2024 v 16.47

Version 1.1.3

  • Updated to work with the new BarotraumaCore.dll file included in Barotrauma version 1.3.0.1 (the Epic Games update).
  • Removed unused duplicate text files.

Aktualizace: 11. bře. 2024 v 10.51

Version 1.1.2.1

  • Hotfixed an issue that threw exceptions when hosting a dedicated server with DedicatedServer.exe patched with luacsforbarotrauma_build_windows_server.

Aktualizace: 11. bře. 2024 v 3.53

Version 1.1.2

  • Improved the automation and logic of server config synchronization, ensuring clients are always synced with the config host.
  • Previously, in dedicated servers, the first "admin" (client with ban permission) to connect to the server had config priority. Now, if another admin changes a setting, they will take that priority, allowing multiple authorized people to make changes to the config. A backup of the latest config is stored server-side and enforced on players when no admins are online (assuming the Sync Settings option is enabled).
    Additionally, the name of the client who updated the config is printed in the console.

Bug Fixes
  • Fixed a bug that could cause the hydrophone switch to be non-functional if a sonar terminal was active elsewhere.
  • Fixed a bug that correlated the speed of the hydrophone efficiency cooldown to the amount of sonar devices on the level.
  • Fixed a bug that could cause dead players to be muffled while spectating.

Aktualizace: 28. úno. 2024 v 11.54

Version 1.1.1

  • Fixed a bug that could cause the active sonar switch to change states after being toggled in multiplayer.
    Cause: Sending old state information to the server.

Added localization for the following languages using generative AI:
  • Português brasileiro
  • Castellano
  • 한국어
  • 中文(简体)
  • 中文(繁體)
  • Türkçe

Aktualizace: 27. úno. 2024 v 4.12

Version 1.1.0

  • Sounds that play from items are now muffled when placed in a container (suggested by "Lagmanor"). There is a new advanced setting called "Container Ignored Sounds" for customising this. Reminder: an empty string "" can be used to ignore all sounds, effectively disabling this feature.

  • The hydrophone switch now keeps its state when toggling active sonar (suggested by "silly creature :3"). Instead of the hydrophone switch being turned off when active sonar is enabled, hydrophone "efficiency" will now drop to 0% until passive sonar is enabled again, after which it will climb back to 100% over the next few seconds. This climb is visualized by the changing color of the hydrophone switch UI. Note: if you prefer the old logic, there is a new toggle option in the menu called "Hydrophone Legacy Switch".

  • Water ambience volume now adjusts faster, most noticeable when toggling the hydrophones. The speed of this transition is configurable using the new menu slider: "Water Ambience Transition Speed".

  • Flow and fire sounds are now muffled when monitoring the hydrophones.

  • Added Polski localization - credit to Sqor.

Bug Fixes & Improvements
  • Improved the performance of the core update loop.
  • Fixed a bug that prevented fire sounds from being muffled when submerged or wearing a diving suit.
  • Improved the client reading of voice chat from the server.

Aktualizace: 19. úno. 2024 v 14.21

Version 1.0.7

  • Added 日本語 localization - credit to d3.

  • Fixed a bug that could cause a crash if a player was eavesdropping when the round ended.

  • Reduced the likelihood of player voices becoming bugged and getting stuck as muffled (Still need more info on this bug).

  • There's a new experimental setting only found in the config file that will try to muffle flow sounds based on the player's path to leaks called EstimatePathToFakeSounds (off by default). Lua must be reloaded after editing the config file directly. The pitch of path-muffled flow sounds can be adjusted with the Muffled Component Pitch slider.

Aktualizace: 17. úno. 2024 v 22.17

Version 1.0.6

  • Fixed a bug that could cause a crash if a player started speaking on the same tick a sound played.
    Cause: Non-thread safe dictionary being used for voices and sounds.