Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
72件中 31-40 を表示
< 1  2  3  4  5  6 ... 8 >
更新:2024年3月29日 @ 11時00分
更新者:Lucjan

Version 3.2
Adjusted modders compability options

更新:2024年3月28日 @ 12時22分
更新者:Lucjan

Version 3.1
Allow Proximity Grenades to Spawn
Enemies will drop fewer and smaller stacks of grenades when configured to have more grenades
Improve weapon-picking logic, utilize source code more, and filter available weapons by size

更新:2024年3月24日 @ 12時43分
更新者:Lucjan

Version 3.0
Added new modders compatibility features
Added support for Militia
Added feature that allows enemies to keep the original weapons and armor sometimes
Removed Silencers from spawning as enemeis have no use of them - tested with vanilla tog mow and rato
Kept weapons now will get weapons components if possible
Adjusted special compatibility features for TGCN(Tactical AI proejct)
Refactored weapon replacement decision logic - fixed bugs - improved code quality
Hidden most mod options to improve user experience - now avaiavle via modders compatibility features

更新:2024年2月27日 @ 0時53分
更新者:Lucjan

Auto-resolve battles will use and drop new Armaments (configurable)
Weapon components can be disabled (configurable)
Minimum armament strength now scales with the player's mercenaries' levels
Added Gas Mask and Night Vision Goggles to the immunity table
Adjusted minimal and maximal amounts of ammunition given to enemies

更新:2024年2月23日 @ 9時05分
更新者:Lucjan

Prevent enemeis from getting much worst gear in some edge cases

更新:2024年2月19日 @ 12時32分
更新者:Lucjan

Limit certain shotgun attachments so enemies don't spawn with ridiculous range

更新:2024年2月18日 @ 9時34分
更新者:Lucjan

DLC balance patch

更新:2024年2月16日 @ 7時05分
更新者:Lucjan

Enable CUAEAddExclusionTable to work with ammo

更新:2024年2月7日 @ 7時35分
更新者:Lucjan

Fix minor offset in random values

更新:2024年2月6日 @ 2時13分
更新者:Lucjan

Fix for enemis that have 2 weapons of which at least one can take 1 or 2 spots (e.g. SMG + Grenade)