Halo: The Master Chief Collection

Halo: The Master Chief Collection

johns retuned halo ce (mod discontinued
Viser 21-30 af 45 forekomster
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Opdatering: 29. feb. 2024 kl. 14:24

-fixed a bunch of scenery objects being place either outside the map or in the roof of one bsp in the maw.

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Opdatering: 29. feb. 2024 kl. 13:19

-reverted the grunts and jackals armor setting in their model collision geometry back to their default settings. maybe this will fix grunts and jackals being immune to random things in the game now. hopefully anyway.

-fixed the human squad before you get to the engine room standing still.
-added and changed a few more squads again.

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Opdatering: 28. feb. 2024 kl. 19:30

-changed the fire rate in a few actor variants.
-fixed the player not taking damage from human weapons. instead of putting them back on 1 i decided to go for 0.75 damage instead.

-changed two squads on two betrayals
-changed a bunch of squads on the maw.

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Opdatering: 26. feb. 2024 kl. 13:01

-changed basically every squad on the pillar of autumn
-added a few flame scenery objects to the outside area.

-crewmen model collision damage is now set to 0.95
-marine and odst model collision damage is now set to 0.85
-all weapons have had their damage to the hunter shield material reverted back to 0. the shield on a hunter taking no damage makes sense so i reverted it to take no damage.
-player shields stun and recharge time are now set to 3 seconds each

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Opdatering: 23. feb. 2024 kl. 12:26

-added a few more scenery objects to the pillar of autumn
-moved a few bipeds around and changed one or 2 of the bipeds.
-moved some equipment around and changed some equipment also.

-changed a few squads on assault on the control room again.
-and changed some of the squads to their non major variants again.

-made grenades do 0.1 damage modifier to hunter materials but 1 damage modifier to the hunter skin material.
-and tried to fix grunts not being able to take damage from banshee bombs (secondary fire) again.
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Opdatering: 22. feb. 2024 kl. 13:28

-fixed a few spawn points of the flood intro squads being placed outside of the map in the mission keyes.
-moved lt mckay, pvt jenkins, and the other 2 odst back in the ending banshee cutscene so you should be able to see them now.
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Opdatering: 22. feb. 2024 kl. 12:00

-changed a few odst squads on assault on the control room to their non major variants.
-changed one or two squads on the mission around.
-added a few more covenant to the top of the control room.
-and i moved the 2 human squads at the bottom of the control room to the top because they were refusing to move to the top while they were placed at the bottom.
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Opdatering: 21. feb. 2024 kl. 12:52

-fixed squads on 343 guilty spark being hostile to the player.
-changed one or two squads on the silent cartographer.
-moved the covenant squads at the bottom of the control room to the top. the left and right human squads at the bottom of the control room should now move to the top.
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Opdatering: 20. feb. 2024 kl. 17:54

-removed the covenant bipeds standing still at the start of 343 guilty spark.
-flood carriers now always spawn 6 infection forms when they are killed.

Opdatering: 20. feb. 2024 kl. 13:45

-made a custom squad on the poa use alert instead of searching that way they all dont group up on the first airlock.
-fixed 2 grunt bipeds not being dead on the maw. and also added 2 ghosts to the maw.
-fixed grunts and jackals not taking damage from certain weapons.
-changed the damage on certain weapons and tweaked other damage effects.