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1: WELL, WELL DONE FOR DELETING THE FILES X'D
2: Can't wait to see your next mod, and GG for this mod that really made the campaign fun ^^
What did you update
WHAT HAVE YOU CHANGED?!?!?!?1
If I could make a suggestion though, please keep in and add more of the digsite weapons into the mod, there's so many from the digsite as well that nobody adds to their mods, that have first person views without the holo sights. And they're always a blast to see and have to add to the variety missing in base Halo.
Little improvements like across the board would just make things pop up more. I admit I'm spoiled because of Ruby's mod but I wouldn't bet an eye if you changed some weapon stats to be closer to his like the fuel rod, scorpion, or ghost. Or gave flood the headshot capability on the infection form so certain weapons have a better chance, heck maybe the explosion on carriers from nades and needlers doing the thing where they kill the infection forms inside?
-digsite enemies will use the base covenant plasma weapons so theres no massive holo sight flying around the sky.
-marines will be placed in areas that make sense and wont be in the middle of covenant lines.
-armored marines will be replaced with rubys variants so they dont act useless anymore.
-only jackals and grunts in friendly covenant squads since elites wouldnt make sense.
-other stuff
i really plan on giving this one last worthwhile final update.
All in all it's a solid experience so far and I plan to continue enjoying it!
I've only gotten through the first half of the campaign but the way they're stationed in many scenarios is a little off, like they'll be in the middle of enemy lines perfectly fine (the 3 orions at the start of AOTCR stuck out to me the most in that way, how did they get there and why were there still enemies coming through the door to get me at the beginning? or how did Johnson and Linda at the end of TSC let a zealot get to me at the doorway and stand there doing nothing?), or why do allies not follow me in many scenarios like on TSC or the scorpion at the beginning of AOTCR.
You will be missed.
We're so friggin back
Love your mod, I'm always coming back to your updates just see how it gets better every time
Also would look at things like RUBYs rebalanced if you can for ideas on how do to some scripted things.
love the army in assault on the control room, but it feels more random then actuallly there.