Dominions 6

Dominions 6

Melitta
Ergebnisse 1–9 von 9
Update: 19. Jan. um 7:54

v2.1
- Fixed all the golden weapons being able to rust.
- Tweaked the max age of the fire queens to be more in line with the regular queens.
- Made the Plutos mount for the sacred unit to be sacred so it's more in line with the sacred cavalry of vanilla nations.
- Buffed the Behemoth slightly by giving it minor poison resistance.
- Rebalanced the meadow site a little by making it rarer and less powerful.

Update: 19. Nov. 2024 um 12:01

v2.0
- Switched magic items from #newitem to #selectitem. For existing games use the v1 legacy version.

Update: 15. Jul. 2024 um 9:05

v1.5
- Tweaked events to flow better
- Aged up one of the heroes so our married couple is a little closer in age instead of relying 100% on autocalc

Update: 17. Apr. 2024 um 11:12

v1.4:
- Overhauled all the unit IDs for recruitment, should not change anything for the player but it might cause a bug?
- Gave the player a weak old queen at the start, she's a useless mage but allows for recruitment right out of the gate.
- Fixed the claws on the Dead Head assassin moth. They should now have two magical claw attacks.
- The Order of the Behemoth and Order of the Dragonfly have a bugged recruitment. This appears to be a bug introduced in Dom6 that I can't fix.

Update: 4. Apr. 2024 um 8:17

1.3 fixed the spells for Behemoth and Dragonfly to be actually rituals.

Update: 9. Feb. 2024 um 12:50

v1.2 Fixed two summoning spells that still relied on a Dom5 ID. Fixed the sprites of the 3 craftable items. Stat and description fixes.

Update: 27. Jan. 2024 um 2:35

V1.1
- Fixed the game start event to only fire for Melitta.
- Added the attack sprite for the Behemoth.
- Fixed one of the heroes.

Update: 25. Jan. 2024 um 1:32

v1.0 Don't upload mods when you're tired.
- Fixed some typos
- Added a spell to actually summon the assassin moth
- Added descriptions to the heroes that lacked them and improved their stats

Update: 24. Jan. 2024 um 13:51

v0.9 Initial release. Feature complete, missing a single attack sprite on the large Behemoth sprite. It's light on custom pretenders so those might follow too when I figure out a good chassis. Beyond that it has everything, summons, heroes, custom spells, etc.