Conan Exiles

Conan Exiles

Glory of Combat
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Opdatering: 1. feb. 2024 kl. 16:01

Version 1.25 Minor Update 1

General

* Adjustments to the WeaponUseTable are now performed via a control table merger, which should reduce the likelihood of compatibility issues with other mods.

* Removed some unused and superfluous animations from the mod, reducing overall size slightly.

Shortsword

* The damage multiplier for Heavy (w/ Shield) 4 has been reduced from 2.01x to 1.2x. (Likely a typo on my part, apologies to whoever was killed by it.)


2H Sword

* An Offhand input after performing the Light sprint attack will execute an Offhand finisher strike.

Fist Weapons

* Adjusted the stamina cost multiplier for Light 6 from 0.82x to 1.0x.

Bow

* Players using Target Lock will now be able to properly switch targets while holding the Heavy shot.

Throwing Axe

* The two Throwing Axe throw animations have received attack rotation notifiers. This should fix the unintended yet amusing trickshots at targets behind the player (once Funcom addresses the stationary rotation issue).

Opdatering: 19. jan. 2024 kl. 10:42

Glory of Combat 1.25 - Valor's Call 1.25 Update Notes

NOTE: This entry is concerned with the changes from Glory 1.24 to 1.25; it would be impossible to fit every change included in the mod in one section. Ideally there will be documentation posted with that information at some point.

GENERAL

* The mod has received a new name.

* Unequip animation support has been incorporated for all weapons which received it in the base game, with added support for Truncheons.

* Attack rotation notifiers have been incorporated into most attacks, with the notable exception of sprint attacks. The current areas of coverage are rough estimations and will be further tuned down the road.

* Stamina cost multipliers have been adjusted across all attacks. The values were reduced down to a near replication of the old 'Glory of Combat' stamina costs, then roughly doubled across the board to account for the faster stamina regeneration in Age of War. However, with the choices Funcom made in adjusting base stamina values, this necessarily cannot be exact.

* Journey Step triggers have been incorporated into relevant attacks.


1H AXE
* Light inputs during the Heavy w/ Throwing Axe spin sequence will now perform a Light finisher.


2H SWORD
* Adjusted NPC collison detection for one of the Offhand finishers.


MOUNTED
* Incorporated support for mounted attacks from a camel.