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If I had to make any complaint now though, it's that I really miss the 2H Axe moveset. It was just a cool moveset and axes are almost exactly the same as hammers without it. That's the only part of the mod that I think is a downgrade from vanilla personally, everything else is a big step up.
Also ODO is great, I definitely recommend it for singleplayer.
Also plays nicely with Glory of Combat for a PvE experience.
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I'll try and get a campaign started so I can get to the larger update I wanted to make. I'm unsure if I want to run an Agility character or just go back to the heavy-hitter Strength setup I usually use. I also haven't made a choice of race, which may affect the build choice as well.
Update 1.30.1 has been released. As always, check the Change Notes section for full details. Here's a brief summary:
* The knockback effects for kicks have been reverted back to base game standards. This is to fix an issue where the empowered effect from Corrupted Strength was not being properly applied to kicks. There are quite a few kicks in the combo table, so let me know if I missed one.
* The animation for the Unarmed kick has been changed to that of the other 1H weapons (the old 'standing kick', for lack of a better term).
* Kicks performed while using Dual Wield weapons such as Whirlwind Blades and Havoc & Malice should now properly strike the target.
* The internals of the Bow light shot have been adjusted to cooperate with other mods which expand NPC combos for Bows.
Thanks for reading,
Dread Swoop
I have been playing with the mod more though and it definitely makes thralls feel a bit more consistent with other weapons which is great. I'll probably keep the it installed just for that.
Regarding the super kick, I had forgotten that was in the game as I've never used sorcery, so that effect is unintended.
I've been dragging my feet on starting a new playthrough of the game, so I may just make a small update with a kick change as well as the tweak to Light bow attacks.
I'll have it released either Thursday (tomorrow) or Friday.
I like everything else but I cant do without the mega kick.
How does it work with thralls though? Does it also affect their combo packages? The 1H mace moveset being the indisputable best thrall weapon always annoyed me so it would be nice if this helped even things out a bit.