Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
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Actualización: 18 OCT a las 11:03

6.1 - Ashes to Ashes, Dust to Dust
* Added a confederation mission for Drycha and the Spirits of Shanlin when she reaches level 10 (didn't realise she didn't get the CA one). This means you don't have to go to war against the Spirits of Shanlin to help the Spirits of Shanlin!
* Fixed lighting in Taurox's Heart of the Dark. Can't replicate reports of Oxyotl not spawning; he always spawns for me. Possibly mod incompatibility issue?
* Vanilla Chaos Dwarfs rewards restored
* Chaos Dwarfs can now search for the Blood of Hashut by completing routes
* Champions of Chaos can now walk the Path to Zanbaijin by completing routes

Read on for a more detailed breakdown:

The Drill of Hashut (Chaos Dwarfs)
* Completing at least 1 route will grant you the 3 relic missions (this was the CA short victory reward) + the Drill of Hashut intro cinematic
* Completing at least 2 routes will grant you 3 further relics (this was the CA long victory reward) and more narrative on the continued construction of Drill of Hashut (so it's not just random why you are getting these relics like in the base version of Immortal Empires - it's narratively explained)
* Completing at least 3 routes will give you a mission to fully upgrade the Drill of Hashut landmark building in your starter province.
* Completing the above mission will grant you the last 2 relics (CA never included these as Immortal Empires rewards, they were only ever obtainable in the Realms of Chaos minicampaign) and triggers the Drill of Hashut final battle
* The Drill of Hashut quest battle is the hardest form of the battle, because I'm a sadist like that. Good luck!
* Completing the Drill of Hashut quest battle gives you the Drill of Hashut victory cinematic, your Legendary Lord's epilogue, and the Blood of Hashut super-ability, which grants your daemonsmiths the ability to raze settlements to the ground by summoning Hashut's volcanoes on top of them
* In the base game, the Blood of Hashut super-ability is bugged to have 0 turn cooldown. It was supposed to have a 10 turn cooldown. I have corrected this bug. (Thanks Dux for guidance on this.)

The Altar of Battle (Champions of Chaos)
* Completing at least 1 route as Azazel, Festus, Vilitch or Valkia will begin the Path to Zanbaijin intro cinematic and narrative
* Completing at least 2 routes will continue the Zanbaijin narrative
* Completing at least 3 routes will unlock the Altar of Battle final battle
* Alternatively, after completing at least 1 route, if you gain control or already have control of the Zanbaijin settlement, the final battle will unlock immediately
* Completing the Altar of Battle quest battle gives you the Zanbaijin victory cinematic, your Legendary Lord's epilogue, the Champion of Zanbaijin trait, and +10,000 souls
* I was not satisfied that there was no unique mid-game narrative for this DLC, so I have written unique narratives for each character that will appear when you complete your first and second routes

This should go without saying, but both of these quest battles are OPTIONAL. If you don't want the Blood of Hashut super-ability or the Champion of Zanbaijin trait then you can just ignore the quest battles.

Lastly, I consider these to be Lite versions of their Realm of Chaos counterparts. If you want to zip around rifts as a Chaos Champion or have never played the Drill of Hashut minicampaign I recommend you play the default experience via Realms of Chaos at least once to get the full experience!

Actualización: 7 OCT a las 8:24

6.0.2 - Hotfix
* Fixed bug where Durthu's route 2 couldn't be completed because of the Temple of Isha requirement being the wrong building key (thanks Jason)

Actualización: 2 OCT a las 8:13

6.0.1 - Hotfix
* New placeholder victory conditions for all remaining playable factions
* Chainsword reward added to Valkia, Skarbrand, Skulltaker and Arbaal
* Restored Immortal Empires victory cinematics for Changeling, Mother Ostankya and Jade Dragon

Known issue: default Chaos Dwarf victory rewards

Actualización: 28 SEP a las 8:07

6.0 - The Season of Retribution
* New victory conditions for Durthu and Drycha
* Main menu markers have been restored
* Vanilla CA objectives have been disabled

Special thanks to Dux for helping figure out a way to bring back the main menu markers without causing any issues.

Finally figured out how to remove the default victory conditions. This could have unanticipated side effects; I'll be relying on you guys to report bugs.

Enjoy!

Actualización: 7 SEP a las 9:34

5.28.3 - Hotfix
* Fixed a bug causing Alberic's voice to not work.

This was due to changes to how datacoring is now handled by RPFM. (Uhh... if you're not a modder, you probably have no idea what this sentence means.)

But what this does mean is I have taken out all the markers of which faction has VCO objectives now. Maybe this is a bit inconvenient for some of you, oh well. You will have to check the Steam Guide from now on; we're pretty close to 100% anyway.

Actualización: 2 SEP a las 3:35

5.28.2 - Hotfix
* Fixed some bugs reported to me in comments and Discord
* Fixed a crash caused by 6.3 patch making a key redundant

If you are still crashing, it is because you are running an old version of the mod OR you are running an old version of the game.

Actualización: 17 JUL a las 6:12

5.28.1 - Hotfix
* Fixed some bugs from comments section
* Revisited Sisters of Twilight
* Orion's route 2 now finalised

Actualización: 17 JUN a las 5:54

5.28 - The Season of Revelation
* New victory conditions for Orion and Morghur

Actualización: 28 ABR a las 7:41

5.27.1 - Hotfix
* You can now unlock achievements during multiplayer (activates when completing at least one route)

Special thanks to Dux for troubleshooting.

Actualización: 16 ABR a las 22:08

5.27 - The Affair of the False Grail
* New victory conditions for King Louen Leoncoeur and The Red Duke