Garry's Mod

Garry's Mod

Hematolysis - HUD & Infection
Ergebnisse 1–10 von 12
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Update: 6. Aug. um 14:44

Hotfix:
Added ammo icon for SMG1 grenade

Update: 2. Aug. um 14:39

New Features
  • Infection, bleed, and poison can now be individually disabled
  • Bleed now functions as an invisible countdown timer that wears off on its own
    • The timer duration is based on the amount of damage received (divided by two) and adds to the existing timer

Improvements
  • Bleed and poison are no longer dependent on Hema Inventory
    • They will now function even if the addon is not mounted
    • Any healing source will cleanse these status effects if the addon is not installed

Update: 8. Jul. um 11:40

  • Improved ARC9 weapon icon display, using generated weapon icons (if supported by the weapon)
    • (only regenerated after highlighting the weapon via the in-game weapon selector)

Update: 5. Jul. um 12:07

Added battery storage to zombified players

Update: 23. Apr. um 13:01

Hotfix:

  • Fixed an issue where zombies continued to attack a zombified player on another circumstance
  • Refractored code for both issues

Update: 23. Apr. um 5:17

Hotfix:
Fixed an issue where zombies continued to attack a player who had turned into a zombie while downed, when using the MWII revive system and controlling the zombie.

Update: 21. Apr. um 6:19

  • Fixed broken player zombification caused by major updates of VJ Base and Lethal Necrotics
  • Fixed player-controlled zombification
    • Thanks to @nikitaf93 on Discord for contributing the fix
  • Fixed oddities with the MWII revive system when controlling a zombified player
  • Improved compatibility with the MWII revive system

Update: 10. Jan. 2024 um 5:55

  • Fixed an error with "display overflowing clip as percent" option caused by weapons without clip.

Update: 4. Jan. 2024 um 9:27

Hotfix: Fixed poison status still active when Hema Inventory is not mounted.

Update: 4. Jan. 2024 um 1:26

Hotfix:

  • Default setting of "show debug stats" to false