Garry's Mod

Garry's Mod

Left 4 Dead 2 Enhanced Props Pack
Showing 11-20 of 28 entries
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Update: Apr 28 @ 11:07am

- Added the .50 Cal, enhanced with the usual texture improvements and bone tool support along with adding parts that were missing from the original mesh like the bullets, trigger, rear sight.
- Added the G3/SG1 (Military Sniper) and related props. This pack now has all of the L4D2 sniper rifles!
- Added Football Helmet prop with multiple skins, based on concept art of Coach wearing one.
- Added Gasmask prop based on the ones used by the military in the L4D comics.

- Added a new skin to the Glock, M1911A1, Ruger P89 and SIG P220 (Customized - HiRes)
- Added a new skin to the M249 (Dark)
- Added 2 new skins to the MK18 (Elite and Elite Tan) along with additional skin variations for their attachment colors.
- Added Muzzle Brake bodygroup to the Mini-14.
- Added Hensoldt optic bodygroup to the MP5.

- Fixed a texture mapping issue with the Desert Eagle's grip.
- Fixed a minor issue with a few of the SIG P220 textures.
- Fixed some minor visual issues with the Uzi.
- Fixed the default stock on the Uzi not being able to be unfolded by bone tool. The folding stock bodygroup has been removed as it's no longer needed to stand in for the real thing.

- Improved M249 bump/phong maps.

Update: Mar 12 @ 12:53pm

- Fixed the M249's siderail PEQ-2 missing its texture.

Update: Mar 11 @ 7:54pm

- Added the Chainsaw. This pack now has all of L4D2's melee weapons!*
*except the cut Didgeridoo.
- Added bullet casing props from the MK18.

- Added a new skin to the AK-47 (CSGO Alpha)
- Added Kobra optic to the AK-47 and as a prop.
- Added Quadstack magazine bodygroups to the AK-47 and as a prop.
- Added Railed handguard bodygroup to the AK-47, along with related underbarrel and laser/light bodygroups.
- Added Short barrel bodygroups to the AK-47.
- Added Shovel stock bodygroup to the AK-47.
- Added a new skin to the Glock, M1911A1, Ruger P89 and SIG P220 (HD alternate skins)
- Added fiber optic ironsight bodygroup to the Glock.
- Added RMR optic bodygroup to the Glock, M1911A1, Ruger P89 and SIG P220.
- Added Flashlight bodygroup to the M79.
- Added a reworked version of the old railed frame bodygroup to the M1911A1 along with compatible underbarrel bodygroups.
- Added wedge ironsights to the M1911A1.
- Added Minimi and RFI stock bodygroups to the M249.
- Added AFG underbarrel rail bodygroups to the M249, MK18, MP5 and SCAR. Also available as a prop.
- Added Muzzle Brake bodygroups to the M249, MK18, and SCAR.
- Added UCP skin to the Military Helmet.
- Added new skin variations to the MK18 for tan attachments for the default and worn skins.
- Added 30 round polymer magazine bodygroups to the MK18 and as a prop.
- Added Improvised flashlight bodygroup for railed handguards to the MK18.
- Added M203 carry handle sight to the MK18.
- Added GI 6 position and Magpul stock bodygroups to the MK18.
- Added 2 new skins to the Steyr Scout (Grey and Dark)

- Adjusted Aimpoint texture to better match the other optics.
- Adjusted the proportions on the M249's bipod mesh to better match the real bipod.
- Adjusted MK18's M203 carbine handguard to look better.

- Fixed the AK-47 having the back of its bullet texture hiding behind the fire selector.
- Fixed the bottom of the AK-47's magazines having their texture mapped to the flashlight body.
- Fixed a slew of texture mapping issues with the Glock, M1911A1, Ruger P89 and SIG P220. Mainly focused on the insides and bottom of the slides.
- Fixed the safety's bone position on the M1911A1.
- Fixed some texture errors on the M249.
- Fixed a missing mesh bit on the underside of the MK18's trigger guard.
- Fixed several texture issues with bad AO shadowing on the MK18 and SCAR.
- Fixed a texture issue with the MP5's magazine.

- Updated textures for the AK-47, Glock, M1911A1, M249, MK18, Ruger P89 and SIG P220.

Update: Dec 24, 2024 @ 10:26am

- 1st year anniversary update!

- Put the ACOG and ANPEQ-2 into the same texture sheet as some other attachments. This was done as some weapon props like the MK18 were at the texture limit.
- Renamed the bodygroups controlling lasers and flashlights on several weapon props to make it more clear what they do. The MK18's barrel-mounted lasers and lights have been bunched in with the rail-mounted ones due to the sheer number of bodygroups rubbing up against the engine's limits.

- Added the M72 LAW, based on references found in L4D1's sound scripts suggesting that it was planned for inclusion but cut from the game.
- Added an enhanced version of the M249 SAW from Counter-Strike: Global Offensive. This obviously isn't a L4D2 model but is included here as a bonus.
- Added enhanced versions of the Suitcase and $100 dollar bills from The Passing campaign.
- Added the M4 Super 90 Shotgun.

- Added vented handguard bodygroups to the AK-47.
- Added 2 new skins to the AK-47. (AK-74M style and Border Guard)
- Added laser sight bodygroups to the AK-47 and Steyr Scout.
- Added 5.45 bakelite magazine bodygroups to the AK-47 and as props.
- Added a new skin to the Desert Eagle. (Gold)
- Added new skin to the MK18. (Tan stock/grip/rail covers with dark attachments)
- Added tan texture to the MK18's fixed stock, used with the appropriate skins.
- Added dual 30 and 15 round magazine bodygroups to the MP5 and as props.
- Added 2 new skins to the MP5. (Worn and Dark)
- Added a proper K stock bodygroup to the MP5. The old K stock has been renamed the Cap stock.
- Added 3 new skins to the Pump Shotgun. (higher resolution reskins)

- Adjusted shaders across a number of models.
- Adjusted the textures on the rail mounted laser sight used on several weapons.
- Adjusted AWM tan skin to better match the tan attachments, which the skin also now uses.
- Adjusted the magazine tape texture to look better.
- Adjusted MK18 underbarrel foregrip positions.
- Adjusted the MK18 fixed stock. Added a sling loop and removed the shortened version as there was little difference between the two sizes.
- Adjusted MK18, MP5, and Pump Shotgun textures.
- Adjusted MP5 folding stock model to look closer to the real thing.

- Fixed a bump map error with the Frying Pan creating a texture seam down its middle.
- Fixed duplicate $halflambert lines in the .vmts of the Military Helmet textures as they were creating warnings in the console.
- Fixed several bones not being parented on the Molotov Cocktail's lighter. This mostly affects how it works with bone tools and bonemerging.
- Fixed M203 grenade scale on the MK18, MP5, and SCAR GL bodygroups.
- Fixed duplicate barrel laser bodygroups on the MK18.
- Fixed several issues with the magazine tape on the MK18 and SCAR.
- Fixed texture mapping behind the MP5's bolt.
- Fixed improper green channel on the bump map of the MP5's folding stock.
- Fixed some texture mapping issues on the Pump Shotgun.
- Fixed yet more texture mapping issues on the SIG P220.

Update: Nov 22, 2024 @ 6:26pm

- Adjusted magazine tape texture.
- Fixed several issues with the AWM caused by bad bone rotations.
- Fixed missing faces on the M79's rear sling mount.
- Fixed missing faces on the Medkit's straps.
- Fixed rigging issues on the SCAR's M203 charging lever.
- Recompiled most of the melee weapons to try and fix certain physics oddities.
- Rigged all MP5 optics to the WEP_Optics bone for consistency reasons.
- Rebuilt the GP-25 prop using the one from the AK-47, fixing some issues with it.

Update: Nov 15, 2024 @ 5:38pm

- Slight rename to Left 4 Dead 2 Enhanced Props Pack, as there's nothing small about this addon anymore.

- Added the SCAR (Desert Rifle) and related props.
- Added a new skin to the MAC-10 (CSGO/L4D2 Hybrid).
- Added 2 new skins to the Mini-14.
- Added dual taped 30 round magazine bodygroups to the Mini-14 and as a prop.
- Added improvised foregrip bodygroup to the MK18.
- Added optics bodygroups to the Uzi.

- Fixed a clipping issue with a bullet on the AK-47's drum magazine.
- Fixed bad direction of the shelleject particle attachments on the AK-47 and Mini-14.
- Fixed the firing pins (back of the bolt) on the AWM and Steyr Scout not being rigged to their proper bones, allowing them to move independently of the handles.
- Fixed bone positions on the wings of the Adrenaline Shot.
- Fixed missing faces on the Bile Bomb cap lock.
- Fixed bad lighting origins on the Bile Bomb's various parts.
- Fixed the Defibrilator's knob warping when rotated by a bone tool.
- Fixed the paddle buttons not being moved with a bone tool on the Defibrilator's wired paddles bodygroup.
- Fixed the slide release bone position on the Desert Eagle.
- Fixed the AO shadows on the Mini-14's optic mounting points when removing the scope.
- Fixed the Mini-14's rear sight moving with the magazine bone.
- Fixed a bad bone rotation on the Molotov's lighter flame.
- Fixed more texture mapping errors on the Ruger P89 and SIG P220.
- Fixed a bump map oversight on skin 3 of the SIG P220.

- Renamed the bones on several weapons for consistency reasons.

Update: Oct 8, 2024 @ 9:05pm

- Added the AWM and related props, using an edited model from CS:GO.
- Added the Defibrillator.
- Added the Machete.
- Added the Uzi and related magazine/attachment props.
- Added a new skin to the Glock, M1911A1, Ruger P89, and SIG P220. This is in a higher resolution than the default L4D2 skins.
- Added skingroups to the Pistol Laser/Light props.
- Added barrel-mounted laser bodygroup to the Mini-14.
- Added barrel-mounted lasers and lights as bodygroups to the MK18.
- Added 10mm magazine bodygroups to the MP5 and as props.

- Adjusted the AK-47's underfolding stock mesh.
- Adjusted the MK18's DDM4 handguard to look a bit closer to the real thing, along with improving the texture mapping in a few areas.
- Adjusted Steyr Scout texture to be darker.

- Fixed the cam hinge on the Molotov Lighter clipping with the lid if the lid is moved. The cam is now rigged to its own bone.
- Fixed a trigger bodygroup on the M1911A1 being rigged to the wrong bone again.
- Fixed several texture mapping issues on the Desert Eagle, M1911A1, Pump Shotgun, Ruger P89 and SIG P220.

Update: Aug 19, 2024 @ 7:08pm

- Fixed a texture issue with the M1911A1's hammers.
- Fixed a mesh issue with the MK18's M16 RAS and DDM4 handguards.

Update: Aug 5, 2024 @ 10:30pm

- Adjusted the MP5's folding stock and optic rail model.
- Compressed several bump maps, cutting down the filesize.
- Fixed missing textures on the rail-attached laser and flashlight props.

Update: Jul 31, 2024 @ 11:03am

- Added Bill's beret and cigarette.
- Added Ellis's hat.
- Added Golf Club.
- Added the generic Holster used by the Left 4 Dead 2 survivors.
- Added Military Helmet with a bunch of skins.
- Added the Pitchfork and Shovel from the TLS update with alternate skins.
- Added Rochelle's earring.
- Added a rigged version of the stuffed Turtle doll from Counter-Strike Source. I don't think this is included in the Left 4 Dead games proper, but is here as a bonus anyway.
- Added Walkie Talkie with a bunch of skins.
- Added underfolding stock bodygroup to the AK-47.
- Added new skin to the Cricket Bat (trophy skin from the TLS update, completely overlooked this one)
- Added new skin to the Glock, M1911A1, Ruger P89 and SIG P220.
- Added new skin to the Fire Axe.
- Added 2 new skins to the Frying Pan.
- Added 3 new skins to the M79 (dirty and alternate wood color varients).
- Added new skins to the Medkit and Pill Bottle.
- Added 20 and 30 round magazines with tape to the MK18 as bodygroups.
- Added Carbine handguard with M203 bodygroup to the MK18.
- Added 3 new skins to the Pump Shotgun based on its L4D1 model.
- Added new bodygroups for the Pump Shotgun's shell holder for different types of shells.
- Added 2 new skins to the Shotgun Shell.
- Added 2 new skin to the SPAS-12 (pre-TLS skin without text markings and HL2-style skin)

- Adjusted cola box model, each cola bottle in the box can now be customized or removed by bodygroups.
- Adjusted rifle/shotgun ammo box innards.
- Adjusted MK18 textures.
- Adjusted Pump Shotgun textures.
- Adjusted SPAS-12 textures.

- Fixed ammo boxes having the locking handle(?) wrongly rigged to the lid.
- Fixed bad environment map settings on the Pain Pills.
- Fixed SIG P220 having inconsistant trigger textures between its frame bodygroups.
- Fixed several mesh issues with the SPAS-12.