RimWorld

RimWorld

The Dead Man's Switch
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Uppdatering: 4 sep, 2024 @ 18:39

fix patch loading issue with WVC - work mode ( special thanks to @feeddanoob)

Uppdatering: 1 sep, 2024 @ 13:06

Hotfix

Uppdatering: 1 sep, 2024 @ 11:44

[Auto-generated text]: Update on 9/2/2024 2:42:58 AM.

Uppdatering: 1 sep, 2024 @ 11:20

CE-rebalance
* Ronin rework

-rework ronin(change ability, add arm blade)
-rebalance all ronin variants' armor value, add partial armor
-add gladiator with CE patched
-buff dozer damage (at least for now)

* small stat fixes

* Arquebusier rebalance, various fix

-rebalance Arquebusier variants, add partial armor
-fix Arquebusier variant not inherit the body type
-reduce phalanx cost, increase pioneer's, give back its ability
-falcon rebalance and weapon tag rework are pending
-weapon rebalance, increase melee work time and revamp survival rifle changes
-Vesilek(mounted) should be good now, also give ammo to caretta

rework modification moving stat to speed decrease.

Uppdatering: 9 aug, 2024 @ 10:11

[Auto-generated text]: Update on 8/10/2024 1:11:02 AM.

Uppdatering: 9 aug, 2024 @ 1:29

- Added weapon support of vanilla power armors.
- Added C rations, a drug that can recover rest and food need, at Artificial Muscle Technology to unlock
- Added new textures for synthetic tendons
- Added 2 heavy weapons for ultra heavy mechs.
- Added mods for battle companions
- Added item textures to some mods
- Added neuromech bionic for internal organ such like lung and kidney.
- Added combat ration for supply need
- Added texture for neurohord
- Added strapped group to prevent stacking with mechinator headsets.
- Added CE long range radio function.
- Adds partial armor to bionic suit, 50% on the now added coverage for hands/feet.

- Chinese proof reading
- Tweaked some of the heavy weapons so pawn with bodysize over 1.2 can equip them.
- Reduced stun on stun baton to make perma stun harder.
- Fixed issue with equipping weapons
- Fixed some typo in backstories.
- Fixed the issue of duplicate parts installation in modification
- Fixed the null pointer problem when there is no installation location in modification

Uppdatering: 14 jul, 2024 @ 20:25

-Patched Deposable Rocket Launcher for CE.
-Removed AI can use in nuclear battery ability, so they will not auto use it anymore.
-Fixed out issue that some of Automatroid doesn't shows up CE stats in Tab.
-Adjusted CE stats of Battle Rifle

Uppdatering: 27 jun, 2024 @ 2:21

[Auto-generated text]: Update on 6/27/2024 5:21:03 PM.

Uppdatering: 26 jun, 2024 @ 17:11

[Auto-generated text]: Update on 6/27/2024 8:11:11 AM.

Uppdatering: 25 jun, 2024 @ 5:42

-Modified the required technology for modifications
-Nuclear battery recipe now require Fortification - Nuclear Dawn, you can still acquire them from trading or quest rewards.
-Filled in some placeholder text
-1.5 CE Compact
-Colonial fleet mercenaries can now be hired through the comms console ( feature from VE framework)
-The colonial fleet now has its own ceremonial quest and officer.
-Some texture improvements