RimWorld
The Dead Man's Switch
Mostrando 41-50 de 86 aportaciones
< 1 ... 3  4  5  6  7 ... 9 >
Actualización: 1 DIC 2024 a las 16:02

[Auto-generated text]: Update on 12/2/2024 8:02:05 AM.

Actualización: 23 NOV 2024 a las 9:48

Update 1.7.19
Provided option to drop weapons when mod other override option to do it.
Fixed label errors
Adjusted the range of Riot LMG in vanilla 30 -> 19.9
Added gun support for Ancient Urban Ruin (All guns)
Fixed error when trying to command a mech out of range

Actualización: 15 NOV 2024 a las 21:02

remove harmony.dll

blame baka aoba

Actualización: 14 NOV 2024 a las 7:21

Update 1.7.18
recipe fix.
fixed bug when mech not connected.
swap the holding point of heavy mechs.
adding some extra textures for later contents.
retextured some guns.

Actualización: 15 OCT 2024 a las 16:08

Update 1.7.16
- inMechanitorCommandRange optimization
- added comp for apparel mech relay
- fixed up tailing space and missing end.
- DMS-CE-HeavyMechs Patch value tweak (special thanks to Pex the skycrossercat)
- update armor value and combat stats for heavy mechs
- rebalance combat points in CE
- change how dozer's turret work, it should focus on closing in rn
- tweak long burst weapons' value to make them more usable(CE)
- gestate time and recipe cost increased, reflect some of the buffs, also should be more balanced based on their strength
- change combat power a little bit
- change base health scale on some heavy automatroids(especially iguana and gecko, being a little bit too weak as a down cost tarbo)
- change how geochelone and killdozer's defs are written, to prevent save kaput

-change tarbo waste output to 32
-add missing noctula resurrect recipe
-heavy mech resurrect now require some tungsteel

Actualización: 1 OCT 2024 a las 14:42

Update 1.7.15
- bionic value tweak.
- reworked sniper ability, so it will reduce moveSpeed instead of Moving Capability.
- Dawn blade damage value reduced
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a duty error when raiding Colonial Fleet sites
- Fixed issue where hazard suit render is wrong with CE.
- Added crafting recipe for disposable rocket launcher
- fix the generation failure issue of Pawnkind.
- Modifications can now be returned after permanent disassembly
- English proof reading, white tailing fix. (special thanks to jselvy)

Actualización: 26 SEP 2024 a las 4:37

[Auto-generated text]: Update on 9/26/2024 7:35:47 PM.

Actualización: 24 SEP 2024 a las 19:48

[Auto-generated text]: Update on 9/25/2024 10:47:59 AM.

Actualización: 24 SEP 2024 a las 10:05

- Implemented the cone-shaped explosion damage under vanilla combat system.
- fix the generation failure issue of Pawnkind.
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a working error when raiding Colonial Fleet sites
- Added crafting recipe for disposable rocket launcher
- Fixed issue where hazard suit render is wrong with CE.

Actualización: 8 SEP 2024 a las 9:20

- fix hediff effect of reinforced frame.
- GAUs retexture.
- tweak : Kord burst count 10 to 6.
- CE stats rebalance