RimWorld
The Dead Man's Switch
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Обновление: 14 фев в 12:03

- Now all bosses can be summoned without being a Mechanitor.
- Added floating effects for the VerlingBird.
- Reduced the control bandwidth of all Arquebusier series.
- Increased the Dragoon shotgun's weapon weight, which means that Colonists will no longer be able to use it while wearing an exoskeleton.
- Fixed blaster screen shell not working in CE environment.
- Fixed the issue with the strafing mechanic not working in the CE environment.
- Fixed the Geochelone(old) texture to face the wrong direction when facing west.
- Fixed an issue where the Hermit Crab's range repair skill had an incorrect effect time.
- Fixed an issue with the Synthetic Robot generating weapons after gestated.
- Added a dedicated patch for GlitteringWorld Destroyer's projectiles, blaster screen shell can intercept correctly now.
- Added a new projectile class and trail thrower suitable for arc trajectory. Will be used in future content.

Обновление: 11 фев в 8:52

[Auto-generated text]: Update on 2/12/2025 12:52:36 AM.

Обновление: 4 фев в 1:14

- Added content for genetically producing natural wetware (WIP)
- Fixed an issue where Lady's inventory was not displayed correctly in CE.
- Fixed an issue with automatroid not working after awakening.
- Added assault shotgun style to OKB.BM
- Fixed an issue with the Automatroids triggering a missing return after entering a vehicle.
- Automatroids can no longer be attached to fire.

Обновление: 19 янв в 11:45

[Auto-generated text]: Update on 1/20/2025 3:45:37 AM.

Обновление: 18 янв в 7:23

- Modified the Gestalt engine's cross mod content modid so you can use miles one instead.
- Added triggers and scripts for departure of Awakening Mechs
- Modified the control range calculation sequence of the commander (should be more optimized)
- Modified the awakening probability and dialogue frequency of the mechs
- Added ratkin race weapon support patch
- Fixed several conversion errors in Simplified Chinese

Обновление: 6 янв в 6:30

- fix out issue with Mad Skill, which will causing tick spam on every mech.
- fix some string line in DMS event label
- fix out issue with DMS event kept happening on same (awaken) mech.

Обновление: 4 янв в 14:14

- fixing up issue where mechs get error when doing warden and animal work.

Обновление: 30 дек. 2024 г. в 15:27

- Added back the comp DeadManSwitch, so your mech will gain it's freewill by accident.
- Added rusted mechs variants for every mech (so generated mech over 80 years old will have different appearance)
- Added a mechanism to obtain DMS materials through recycling. so you can Experience the contents without the need for production buildings.
- Dogge now require higher tech and also stamponent to make
- For every gatling weapon, now it will strafing bullets toward enemies.
- Fixed issues with mechs working with animals. (need confirm in a multi-MOD environment)
- Fixed the issue where the mechs could not move after being revived.
- Nerfed The Dawn blade, and now it need the research of the Next-Gen Weaponry.
- Tarbosaurous will use it's ability now.

Обновление: 6 дек. 2024 г. в 3:44

- fix out issue where support size in heavy weapon causes null reference exception.
- fix out issue where corpse of humanoid mech cause rendering fail.

Обновление: 4 дек. 2024 г. в 1:04

- Fixed an error that occurred when a mech tried to equip a weapon without a weaponTag.
- Added the option to force-equip a mech that can wear clothing.
- Adjusted the order of some mech options to make them easier to use.