Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Unintelligence
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更新: 2014年9月20日 @ 8時38分

* Updated "fuzzy" diplomatic values (ones that aren't as game-y) to heighten animosity between competing AIs
* Updated war evaluation values to make the AI both more cautious, more pragmatic, and more suspicious.
* Adjusted religion spread parameters to make the AI a bit less missionary-crazed
* Adjusted AI ideology preference parameters so that the AI is more pragmatic with them and that diplomatic relations affect ideology choice (not just the other way around)
* Drastically lowered city specialization reroll parameter because it partially makes up for finite-state drawbacks
* Modified Damage City and Low Priority Attrition tactical move priorities to make them possibly exchangeable with heal (since randomness gives +-3 relative priority)
* XML Code fully commented

更新: 2014年9月17日 @ 12時35分

更新: 2014年9月17日 @ 12時31分

* Changelog created
* XML code commented
* Typos that caused certain changes to not activate have been fixed

更新: 2014年9月9日 @ 12時21分

Initial Release