Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Unintelligence
Ergebnisse 21–24 von 24
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Update: 20. Sep. 2014 um 8:38

* Updated "fuzzy" diplomatic values (ones that aren't as game-y) to heighten animosity between competing AIs
* Updated war evaluation values to make the AI both more cautious, more pragmatic, and more suspicious.
* Adjusted religion spread parameters to make the AI a bit less missionary-crazed
* Adjusted AI ideology preference parameters so that the AI is more pragmatic with them and that diplomatic relations affect ideology choice (not just the other way around)
* Drastically lowered city specialization reroll parameter because it partially makes up for finite-state drawbacks
* Modified Damage City and Low Priority Attrition tactical move priorities to make them possibly exchangeable with heal (since randomness gives +-3 relative priority)
* XML Code fully commented

Update: 17. Sep. 2014 um 12:35

Update: 17. Sep. 2014 um 12:31

* Changelog created
* XML code commented
* Typos that caused certain changes to not activate have been fixed

Update: 9. Sep. 2014 um 12:21

Initial Release