Counter-Strike 2

Counter-Strike 2

surf_hyzer
正在显示第 1 - 9 项,共 9 项条目
更新于:2023 年 12 月 30 日 下午 7:06
作者:Jam Jam

- Added triggers for timer_startzone and timer_endzone

更新于:2023 年 12 月 22 日 上午 7:16
作者:Jam Jam

- Added lighting elements to remaining problem areas

更新于:2023 年 12 月 21 日 上午 11:28
作者:Jam Jam

- Added stage reset entities where players were getting stuck on S3
- Added lighting to most of the darker areas

更新于:2023 年 12 月 20 日 下午 8:56
作者:Jam Jam

- Centered origin on zone triggers

更新于:2023 年 12 月 20 日 下午 7:59
作者:Jam Jam

- Renamed S1 zone to "map_start"
- Fixed other entity placements

更新于:2023 年 12 月 20 日 下午 7:26
作者:Jam Jam

-Corrected mistake with trigger_multiple entities

更新于:2023 年 12 月 20 日 下午 7:21
作者:Jam Jam

- Upped the number of CT and T spawns to 20 and spaced them out
- Added trigger_multiple and info_teleport_destination entities in order to properly zone the map

I compiled entities only after making these changes, so I hope that works - please let me know if I need to do a full compile instead.

更新于:2023 年 12 月 20 日 上午 9:06
作者:Jam Jam

Added 10 of each CT/T spawn entity. They are currently overlapping - if they need to be positioned apart from each other to work properly, just comment again.

更新于:2023 年 12 月 20 日 上午 8:22
作者:Jam Jam

Created surf_hyzer.