Garry's Mod
Fin 3 - Superior Flight
Se afișează 11-20 din 34 intrări
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Actualizare: 7 sept. 2024 @ 23:32

Fix velocity calculation location issue with primitive airfoils

Actualizare: 28 aug. 2024 @ 13:22

Clientside optimizations, better lift/drag vector display

Lift/drag vector display is now scaled by the square root of its length rather than its length directly, no more extremely long vector lines

Actualizare: 28 aug. 2024 @ 12:22

Allow P2M entities to have fin applied

Actualizare: 27 aug. 2024 @ 17:22

Further primitive airfoil improvements - now accounts for the control surface setting properly

Actualizare: 27 aug. 2024 @ 12:36

Better primitive airfoil support - now calculates the surface area and aspect ratio based on the primitive's settings rather than its bounding box

Actualizare: 14 aug. 2024 @ 20:34

Fix drag removal/damping removal not being applied on physobj change

Actualizare: 4 aug. 2024 @ 11:45

Clean up hud code, remove unnecessary title from tool menu, fix localization not loading

Actualizare: 25 iun. 2024 @ 9:15

Make low pass filter optional, disabled by default

Actualizare: 25 iun. 2024 @ 7:31

Low pass filter on lift/drag to dampen oscillations on light vehicles

Actualizare: 13 mai 2024 @ 13:17

Fix player fin count not decrementing when removing fins