RimWorld
EBSG Framework
135 sonuçtan 71 ile 80 arası gösteriliyor
< 1 ... 6  7  8  9  10 ... 14 >
Güncelleme: 27 Eki 2024 @ 15:20
Güncelleyen: Alite

- Careful Conditional : A variation of patch operation conditional that allows for more conditions than a plain pass/fail, removing the need to nest conditionals to avoid errors
- Stop Mental Break (No Psychic) : A variation of stop mental break without the psychic focus stuff being forced
- Spew : An ability comp causes a cone of damage similar to fire spew, with options for what type of damage, filth, and effecter to use
- Equip Restrict is more efficient when it's checking genes and xenotypes, and can now restrict by specific layers
- Spawn Baby thing comp gains an override of developmental stage for those who want it to spawn adults
- EBSG Think Tree now has inserts for harmed recently, and the shot recently inserts now only get reached when there is an enemy on the map

Güncelleme: 13 Eki 2024 @ 13:27
Güncelleyen: Alite

- Coma Rest Genes : Create genes similar to deathrest
- Limited Charges : Equipment comp that grants an ability that has limited charges. These charges can't be recharged, and the equipment can be set to become destroyed after all charges are consumed
- Spawn Humanlike : Hediff comp that spawns humanlikes at certain intervals, on removal, and/or on death. Includes option for starting development stage, and min/max severity
- Type Specific Damage Stats can be added to weapons. Add the stat to statBases to make the weapon deal different damage amounts to certain things
- Added a lot of Conditional Stat Affecters

Güncelleme: 20 Eyl 2024 @ 12:58
Güncelleyen: Alite

- Genetic Romance Chance can now check for multiple stats on the same pawn

Güncelleme: 20 Eyl 2024 @ 10:09
Güncelleyen: Alite

- Create Items (Hediff) : A hediff comp that creates new items at the interval when severity conditions are met, or on removal of the hediff and/or death of the pawn
- Spawn Baby Thing Comp : A thing comp that causes the item to spawn babies after some time, along with an expansion of Create Items (Ability) to spawn the thing
- Think Tree Stuff gains a new conditional to check for nearby allies, and a job giver to teleport a target to the caster

Güncelleme: 11 Eyl 2024 @ 16:22
Güncelleyen: Alite

- Fixed bug with mood rate stats where they were being applied twice
- Fixing typo in the class for Terrain Conditional Stat Affecter, which will require an update in any xml code that happens to be using it

Güncelleme: 11 Eyl 2024 @ 5:20
Güncelleyen: Alite

- Ability Validator gained checkRoofForRainSnowRate
- Push Target : New ability that combines jumping with teleportation to make it possible to throw pawns around. Will not work on non-pawns
- Added effecter stuff to Blast Attacks and Burst Attacks
- Fixed bug with recreation rise rate stat where it wouldn't properly account for chemical tolerances

Güncelleme: 24 Ağu 2024 @ 12:52
Güncelleyen: Alite

- Added hideGizmo to Ability Validator

Güncelleme: 24 Ağu 2024 @ 11:28
Güncelleyen: Alite

- Added success chance stuff to Create Linked Hediffs

Güncelleme: 23 Ağu 2024 @ 10:25
Güncelleyen: Alite

- Ordered a check wrong

Güncelleme: 23 Ağu 2024 @ 8:06
Güncelleyen: Alite

- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far