RimWorld
EBSG Framework
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Actualizare: 13 oct. 2024 @ 13:27

- Coma Rest Genes : Create genes similar to deathrest
- Limited Charges : Equipment comp that grants an ability that has limited charges. These charges can't be recharged, and the equipment can be set to become destroyed after all charges are consumed
- Spawn Humanlike : Hediff comp that spawns humanlikes at certain intervals, on removal, and/or on death. Includes option for starting development stage, and min/max severity
- Type Specific Damage Stats can be added to weapons. Add the stat to statBases to make the weapon deal different damage amounts to certain things
- Added a lot of Conditional Stat Affecters

Actualizare: 20 sept. 2024 @ 12:58

- Genetic Romance Chance can now check for multiple stats on the same pawn

Actualizare: 20 sept. 2024 @ 10:09

- Create Items (Hediff) : A hediff comp that creates new items at the interval when severity conditions are met, or on removal of the hediff and/or death of the pawn
- Spawn Baby Thing Comp : A thing comp that causes the item to spawn babies after some time, along with an expansion of Create Items (Ability) to spawn the thing
- Think Tree Stuff gains a new conditional to check for nearby allies, and a job giver to teleport a target to the caster

Actualizare: 11 sept. 2024 @ 16:22

- Fixed bug with mood rate stats where they were being applied twice
- Fixing typo in the class for Terrain Conditional Stat Affecter, which will require an update in any xml code that happens to be using it

Actualizare: 11 sept. 2024 @ 5:20

- Ability Validator gained checkRoofForRainSnowRate
- Push Target : New ability that combines jumping with teleportation to make it possible to throw pawns around. Will not work on non-pawns
- Added effecter stuff to Blast Attacks and Burst Attacks
- Fixed bug with recreation rise rate stat where it wouldn't properly account for chemical tolerances

Actualizare: 24 aug. 2024 @ 12:52

- Added hideGizmo to Ability Validator

Actualizare: 24 aug. 2024 @ 11:28

- Added success chance stuff to Create Linked Hediffs

Actualizare: 23 aug. 2024 @ 10:25

- Ordered a check wrong

Actualizare: 23 aug. 2024 @ 8:06

- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far

Actualizare: 16 aug. 2024 @ 11:04

- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget