Rivals of Aether

Rivals of Aether

Raknar
正在显示第 91 - 100 项,共 112 项条目
< 1 ... 8  9  10  11  12 >
更新于:2023 年 12 月 21 日 下午 2:23
作者:BeetleUD

v0.19

Changes:
+ Buff
- Nerf
* Fixed

General:
Minor changes for a better combo chain.

Tombstone:
Tombstone's armor window increased slightly on nspecial and fspecial for consistency versus other grapplers.

Nspecial(Tombstone):
*Super armor on startup and active frames.

Fstrong(Tombstone):
*Super armor on startup and active frames.

更新于:2023 年 12 月 21 日 下午 1:54
作者:BeetleUD

v0.18

更新于:2023 年 12 月 21 日 下午 12:35
作者:BeetleUD

v0.17

更新于:2023 年 12 月 21 日 下午 12:16
作者:BeetleUD

更新于:2023 年 12 月 21 日 下午 12:09
作者:BeetleUD

v0.16

更新于:2023 年 12 月 21 日 上午 11:27
作者:BeetleUD

v0.15

更新于:2023 年 12 月 21 日 上午 11:06
作者:BeetleUD

v0.14

Changes:
+ Buff
- Nerf
* Fixed

Taunt:
*An error was corrected, not all the frames of the taunt were used previously, it was also put as an intro, I am working on a better taunt.

Ai:
+I'm working on giving it a more decent AI, but I'm new to it.

更新于:2023 年 12 月 20 日 下午 11:49
作者:BeetleUD

v0.13

Changes:
+ Buff
- Nerf
* Fixed

Dtilt:
+Active hit.

Utilt:
+Startup fron 6 to 5

Dattak:
*Less range 6 to 5 in HSPEED more damage 4 to 6

Nair:
+Active hit.

Uair:
+Active hit.

Fstrong:
+Knockback from 7 to 8.

Ustrong:
+More damage.
-More endlag.
-"Sand Gale" knockback adjusted.

Dstrong:
+More damage.

Nspecial:
+All directions got a +1 in Knockback and adjusted in scaling.

Ustrong:
*You cant jump cancel in crossbody hit.

更新于:2023 年 12 月 20 日 下午 5:47
作者:BeetleUD

v0.12

Changes:
+ Buff
- Nerf
* Fixed

Sand Sink:
*Ftilt, Dstrong, Fspecial, Uspecial:
Now they give you "Tombstone", not limited to just Ustrong or entering the "Sand Sink".

更新于:2023 年 12 月 20 日 下午 2:22
作者:BeetleUD

v0.11

Changes:
+ Buff
- Nerf
* Fixed

Sand Sink:
+Faster in quicksand mode.

Ftilt:
+On first hit cant be parried.

Dstrong:
+"Raging Sand Storm" now cant be parried.

Ustrong:
*The trajectory of the "Sand Gale" projectile is adjusted and changed to knockback.

Fspecial:
+Move cooldown change from 5 seconds to 2 seconds.

Uspecial:
+Crossbody cant be parried.
*Crossbody hit fixed.