Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
171-180 van 224 items weergegeven
< 1 ... 16  17  18  19  20 ... 23 >
Update: 10 jan 2024 om 7:27

Version 2.11b
-Fixed coordinates for Oxyotl's first mission

Update: 10 jan 2024 om 7:13

Version 2.11a
-Fixed missing rebel units, which didn't allow the new factions to rebel/reemerge
-Fixed TEB's rebel units too, they needed to be in cdir_military_generator_unit_qualities, oops

Update: 9 jan 2024 om 4:41

Version 2.10
-Tweaked battle catchment map, south world edge mountains should now be drier and orcier

Update: 5 jan 2024 om 7:20

Version 2.9
-Changed the River of Echoes "sea lane" UI, 2d art by Partypus
-Adjusted the sea lane off the coast of Estalia so it goes to Sour Sea
-Added a few more sea lanes, one to get from Araby to the Sour Sea, one to get from Sour Sea to River Ruin, and then one to bypass Galleon's Graveyard

Update: 5 jan 2024 om 3:54

Version 2.8
-Fixed Kroq-Gar's start. Konquata is now a level 2 settlement and starts with a growth building. The special Konquata settlement doesn't have income or growth, vanilla problem.

Update: 3 jan 2024 om 4:51

Version 2.7
-Kraka Ravn's port now works for Tomb Kings

Update: 3 jan 2024 om 2:43

Version 2.6
-Eltharion can now get to 100 (103 actually) Yvresse defense, he gets two more points per Tamarha upgrade
-New wef settlement visuals for Sharpthorn Forest, that autumn place in athel loren, and Oasis of a Thousand and One Camels
-Oasis of a Thousand and One Camels now has magical forest climate

Update: 2 jan 2024 om 12:04

Version 2.5 (possibly broke saves, last time, I swear)
-Added back in that map fix from version 2.2 which was unintentionally removed in 2.3
-If you are having saved game problems, try the 2.1b version, linked in mod description
-Fixed some typos/inconsistencies spotted by Tutur
-Made swamp unsuitable for Cathay rather than uninhabitable

Update: 2 jan 2024 om 0:23

Version 2.4
-Fixed suss/shearwald/pina wef factions being able to build the normal tree spirit building
-MCT settings script adjusted to have a fallback if given an invalid selection (will automatically fix the lizardmen, but you could've just fixed the dropdown box yourself :steamfacepalm:)

Update: 1 jan 2024 om 8:41

Version 2.3 (possibly broke saved games, unintentionally this time)
-Added a script to fix settlements (and garrisoned armies) not revealing a certain terrain patch
-Fixed localisation for Maelstrom attrition
-Reduced Maelstrom attrition damage
-Unintentionally reverted aversion 2.2's map fix, back to 2.1b, shit