RimWorld
Pathfinding Framework
Mostrando 11-20 de 25 aportaciones
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Actualización: 2 DIC 2023 a las 20:02

Pathfinding Framework 0.3.6

Prevent aquatic animals from spawning as starting pets.

Fix a compatibility issue with mods that clear the jobs of a pawn during its spawning process.

Actualización: 27 NOV 2023 a las 12:05

Pathfinding Framework 0.3.5

Ensure all members of a manhunter pack spawn near the border of the map.

Replace a tag patch operation logged error with a warning.

Actualización: 26 NOV 2023 a las 4:17

Pathfinding Framework 0.3.4

Fix mod incompatibilities related to animal spawning when using Pathfinding Framework with Geological Landforms.

Prevent aquatic animals from being chosen as starting pets.

Update terrain tags for an upcoming change in Biomes! Core.

Actualización: 24 NOV 2023 a las 9:17

Pathfinding Framework 0.3.3

* Additional error checking for multiple cases in which certain mod combinations could cause errors.

* Improve output of error debugging tools.

Actualización: 16 NOV 2023 a las 13:37

Pathfinding Framework 0.3.2

* Prevent wild animals from relocating to their current district.

Actualización: 15 NOV 2023 a las 21:34

Pathfinding Framework 0.3.1

* Exclude domestic animals from the animal relocation behaviour.

* Animals relocating to other areas will now avoid forbidden areas and other similar checks.

* Add a mod setting for disabling the wild animal relocation behaviour.

Actualización: 15 NOV 2023 a las 9:31

Pathfinding Framework 0.3.0

* New movement type, swimming. Similar to terrestrial, but it allows moving slowly over deep water tiles.

* New setting tab for customizing the movement type used by humans, animals or mechanoids. This feature supports Humanoid Alien Races. To let your colonists walk over deep water, just set the movement type of humans to swimming.

* Animals on small islands will ocassionally relocate to other islands of the map, usually choosing islands that are close by, and larger than the current one.

* Polar bears now have the swimming movement type.

Actualización: 12 NOV 2023 a las 15:23

Pathfinding Framework 0.2.7

* Fix a compatibility issue with Dubs Bad Hygiene

Actualización: 11 NOV 2023 a las 6:06

Pathfinding Framework 0.2.6

* Manhunting pen animals will bash fences again.

* Dead pawns will no longer make use of the graphic extensions.

* Report missing Prepatcher during the game load process.

Actualización: 10 NOV 2023 a las 9:45

Pathfinding Framework 0.2.5

* Take into account the terrain under fences and barricades during region link generation.