XCOM 2
[WOTC] Modern Multiplayer Mod
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更新于:11 月 5 日 上午 12:48
作者:Mr.Fear

1. Ranger: Blademaster: Sword damage 8-9 --> 7-8 (increased by mistake), Colonel rank restored (decreased by mistake).
2. Improved post-match description: summoned units are no longer added to the player's squad list; fighters are now XCOM class.

更新于:11 月 3 日 下午 11:19
作者:Mr.Fear

1. Fixed some localization errors in the English version.
2. Fixed a bug where the Skirmisher could still stun in melee.
3. Adjustments were made to the post-match description for ease of use.
4. Advent Grenadier: HP decreased to 10 (was 11), Flashbang Grenade radius and throwing range equaled to Frag Grenade, 5 tiles in diameter for the explosion and 12 tiles of throwing range, taking into account the Grenade Launcher bonus. Grenade Launcher range bonus reduced to 2 tiles (was 4).

更新于:11 月 3 日 上午 11:58
作者:Mr.Fear

1. Fixed a bug where the Avatar and Sectopod could be given an additional action using the Inspiration and Combat Presence abilities.
2. Added some GotchaAgain mod features:
- Now this tile is the tile where the unit was shot from Overwatch (excluding the "Kill Zone" ability) or shot from suppression;
- Now the tile where the unit received damage from a Psi Bomb or Psi Dimensional Rift is indicated;
- The ally icon is now displayed, indicating the cell from which you can see themж
- Icons are now displayed on enemy units in tiles where the hook is used;
- General icons are displayed on enemies where a unit with General Vision can see them;
- Icons are displayed on enemy units that can be hacked or attacked with an Combat Protocol Ability by a Combat Hacker Specialist.
3. Added a reload animation for the Turret and changed its color to the Advent color (red). Added the "Ready For Anything" ability.
4. Fixed a bug where the Chosen Hunter wouldn't fire a shot from Overwatch if the target moved one tile within the Hunter's field of view.
5. Advent Sniper: increased accuracy to 85 (from 80), adjusted the distance penalty calculation. The penalty for a sniper rifle now starts at 6 cells (previously started at 10) and is as follows: +
7 tiles or more -> 0
6 tiles -> -5
5 tiles -> -10
4 tiles-> -30
3 tiles -> -50
2 tiles -> -70
1 tiles-> -80
6. Viper King: Damage reduced to 9 (previously 9-10)
7. Penalties for Gauss sniper rifles have been adjusted. The penalty for a point-blank shot will now be higher and will be as follows:
4 tiles or more -> no change
3 tiles -> -70
2 tiles -> -75
1 tile -> -80
8. Avatar: Mass Psi Reanimation replaced with a single one, Psi Dimensional Rift damage reduced to 5-6 (was 5-7), Psi Dimensional Rift cast range reduced to 14 tiles (was 16), the "Superiority of the Creator" ability now grants +1 damage resistance to the Templar.
9. Archon King: price reduced to 5500 (was 6000).
10. Specialist: Field Medic: Aid Protocol can now be cast on the Archon King. However, casting it on these targets will increase the cooldown by 4 for Archon King and 3 turns for Gatekeeper.
11. Ranger: Blademaster - Stun chance removed (previously 25%), sword damage increased to 7-8 (previously 6-8).
12. Ranger: Phantom - Stun chance removed (previously 25%), Executioner ability added.
13. Sharpshooter Gunslinger - cost reduced to 2800 (previously 3000).
14. Templar: Volt and Ion Storm damage bonus to psionic enemies removed. Void Conduit no longer works when the Templar dies.
15. Chosen: Absorption can no longer be used on an exploded Purifier or a Psi-Zombie raised from it. After absorption, there is now a choice: move on foot or use a teleport. The cooldown has been increased to 3 turns (the Assassin had 2, Warlock had 0).
16. Ethereal: The "Mind Over Matter" ability now reduces damage by 50% (previously 40%), damage reduction from Templars and Chosen has been added by 1, the Psi-Barrier ability now removes previously applied negative effects (fire, poison, acid), Psi-Vampirism no longer ends the turn, the cast range of Psi Dimensional Rift has been reduced to 14 tiles (previously 16), and the unit limit per team has been increased to 2.
17. Chosen Hunter: Added the "Dark Spear" ability.
18. Skirmisher: Bullpup magazine increased to 4 rounds (was 3), Ionic Ripjack damage increased to 7 (was 6), Stasis, Stun, Disorient, and Panic effects no longer trigger the Reflect ability, Full Throttle now adds +5 defense (max 10) and +1 (max +2) mobility for the rest of the game for each kill, 25% stun chance removed.
19. Advent Priest: Holy Warrior now increases Critical chance by +35, but only from a flank or against an open target.
20. The Lost: Added 4 additional skins.
21. Suppression now blocks the abilities Hail of bullets, Rupture, Rapid Fire, Chain Shot, SAturation Fire, Demolition, Return Fire, Deadeye, Hook, grenade throws (except Chosen grenades), and Heavy Weapons.
22. Advent Drone: Sectopod repair cooldown increased by 1.
23. Warlock: Possession animation adjustments.
24. Added description for suppression.
25. Added Advent Grenadier.
26. Added new customization.
27. Added 2 heads for the Spark.
28. Fixed a bug where the EMP grenade stun effect would not display to the opponent if the grenade was launched from a grenade launcher.

更新于:9 月 14 日 上午 2:22
作者:Mr.Fear

Added mod Additional icons to the game, which includes:
1. Displaying unit hp/max hp, mobility, accuracy and damage
2. Displaying unit name

更新于:9 月 12 日 上午 10:57
作者:Mr.Fear

Баг фиксы:
1. Исправлено наличие двух контратак у мутона
2. Исправлен баг с Эфириалом и Дроном, когда они не могли делать выстрел после отключения оружия пси-бомбой.
3. Исправлена ошибка в описании дрона
4. Исправлены некоторые проблемы на картах трущобы
5. Убрано отображение бонуса к точности рукопашного боя у некоторых юнитов в лобби мп.
6. Исправлена ошибка протокола нападанения, из-за которой не наносился дополнительный урон по взломанным роботам.

更新于:8 月 31 日 下午 10:43
作者:Mr.Fear

1. Fixed a bug where the Muton would block a hit but not counterattack.
2. Added a visual upgrade to Advent weapons
3. Changed the Drone repair animation.

更新于:8 月 7 日 上午 12:40
作者:Mr.Fear

1. Fixed incorrect display of HP of some XCOM soldiers in the lobby (previously it was displayed 1 HP more than they had in the game).
2. Fixed a bug with the Shadow Strike ability, when the effect was applied, but did not give a bonus to accuracy.
3. Fixed a bug that did not end the turn of the Muton or Muton Elite automatically after it used up all its actions.
4. Visual improvement of the turn counter.

更新于:7 月 26 日 上午 2:43
作者:Mr.Fear

1. Fixed an issue with the visual effect of the Ethereal.
2. Fixed a bug due to which newborn Chryssalids had 0 Will. Will is now 70.

更新于:7 月 24 日 上午 4:28
作者:Mr.Fear

1. Assassin: Returned the "Cruelty" ability (was removed by mistake).
2. Hunter: Overwatch and Kill Zone no longer work if the Hunter is under the "Blind" effect.
3. Sharpshooter Sniper: Dead Eye ability is no longer available if the sniper is under the "Blind" effect, Steady Hands now increases accuracy by +20, but no longer increases crit (previously it was +10 accuracy and +10 critical hit chance), the number of rounds has been increased to 4 (was 3).
4. Templar: added an increase in "Soul shot" damage with increased concentration, Void Conduit can no longer be used on the Avatar, Void Conduit now takes away the correct amount of concentration, reduced Volt damage to psionics to 6-7 (was 6-9).
5. Improved visual display of the "Mindfray" effect.
6. Ethereal: added sound when moving, when turning, added rotation animation, added visual effects when reflecting and when activating the Psi Dimensional Rift, added a visual effect when activating the Psi-Barrier ability, updated the Ethereal's psi-aura. The Psi-Barrier now protects against poison, and also the tick occurs at the beginning of the player's turn, and not at the end, the error when the Ethereal did not restore HP when killing an ally is fixed.
7. Fixed a bug with the Ethereal and Drone, when they could not shoot after disabling the weapon with a psi-bomb.
8. Fixed a bug with the Muton counterattack. Muton Elite now counterattacks 2 times instead of 1, and Mutons now get +100 dodge when attacked by their bladestrom or Retribution.
9. Fixed a visual bug with the Soul Shot.
10. Abilities that the possession effect added have been temporarily removed.
11. Fixed a bug where it was impossible to heal a poisoned/burning unit if it was at full health.
12. Fixed a bug where, when poisoned by the chryssalid poison, the Sectoid commander did not kill the Centurion he was linked to upon death.
13. Fixed a bug with the Phantom's Strike from the Shadow, when under certain conditions the bonus was not given.
14. Sectoid Commander: Stupidity cooldown reduced to 2 turns (was 4), Psi Power increased to 185 (was 170).
15. Reaper: Targeting no longer works after Reaper dies
16. Added a turn counter

更新于:6 月 26 日 上午 10:02
作者:Mr.Fear

Bug fix:
1. Fixed a bug that allowed the Archon King to be cast with the Aid protocol
2. Fixed visual issues with Possession
3. Added localization of the Advent medic's weapon for the EN version
4. Fixed a bug that prevented the Ethereal and Drone from shooting after casting the Psi Bomb on them
5. Priest: Improved localization of the Elder's Blessing ability
6. Fixed a bug with incorrect display of the Templar's face

Balance changes:
1. Sped up the movement animation of the Sorcerer's ghostly zombies
2. Added new customization options.
3. Templar: Volt, Stunning Strike, Psi Arrow now consume the Copy's concentration, the accuracy bonus from the Echo ability no longer stacks with a similar effect.
4. Chosen Assassin: reduced the chance of a critical hit from the flank to 70 (was 80)