全面战争:战锤2

全面战争:战锤2

Cohesive Armies
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更新于:9 月 28 日 上午 3:44

Mod revisited:
- Detached from vanilla casualty values coefficients for more consistent values corresponding to the amount of casualties
- Normalized between recent (4 sec) and extended (1 min) penalties (16-24-48-72-108 where recent damage penalties account for less casualties for penalty)
- Local effects like being flanked, outnumbering and auras are more local (25m)
- Enemy/friends routing effect enhanced for more chain routes potential (5->20)
- General died more impactful (10->30)
- Enhanced bonus for cohesion (20->30)
- Enhanced army losses penalty (40->60)
- Enhanced fatigue penalties (2->5, 4->10, 12->20 for tired, very tired and exhausted)

更新于:3 月 9 日 下午 3:01

- Army destruction may start sooner (0.75 of initial strength)
- Army destruction impact 30->40
- Flanks secured 10->20

更新于:2 月 13 日 下午 2:04

Normalized recent casualties (4 sec) so upon sudden damage units will break (withdraw) more but come back sooner.

更新于:1 月 17 日 上午 1:48

- Reapplied breaking and rallying threshold to 3 seconds instead of 0 so retreating happens on every break and which might have caused a freeze on AI turn
- Reapplied wavering threshold to 10> and for 10 seconds
- Reverted to vanilla projectile penalty and change per tick value

更新于:2024 年 9 月 28 日 上午 3:10

Removed rear attack penalty so tactical withdrawing before breaking doesn’t incur a penalty and possibly breaks the withdrawing unit.

Balanced with greater penalty for outnumbering (-7 from -4) with reduced area for outnumbering calculation to 30m from 120m, so the outnumbering effect is more local with potentially higher penalties for outnumbered units.

Re-conceptualized routing into tactical withdrawing with doubled breaking amount before shattering, removed shattering on first/second rout upon high casualties, reduced shattering threshold for more rallying (-100 from -50), removed timer for breaking after rallying, removed 70m from enemy constrain for rallying.

Enhanced recent casualty penalties (X 2 from X 1.2), balanced with casualties inflicted bonus, reverted extended casualty penalty to vanilla

Reduced army losses enemy threshold (2 from 2.5)

Removed wavering threshold and reduced terror shock timer with bigger terror AOE like fear

Doubled fluctuation for quicker effects

Units can rally despite general death (reverted to vanilla)

更新于:2023 年 10 月 12 日 上午 3:43

更新于:2023 年 10 月 12 日 上午 3:39