Garry's Mod

Garry's Mod

GAuto
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更新于:10 月 24 日 下午 4:48
作者:OPGman

v2.13
- Improved various messages that print to console
- Updated the docs to include all client and server ConVars
- Added ConVar to change the multiplier for physical vehicle damage (i.e. when you crash into something)
- Changed the engine smoke particle effect to a better looking one
- Added an engine fire effect that appears when a vehicle's health reaches zero
- Added a smoke effect to charred vehicles
- Fixed discrepancies between when a vehicle's health turns red on the HUD, and when the vehicle starts smoking. They will now both trigger when the vehicle's health is at 25% or less.

更新于:7 月 23 日 上午 10:13
作者:OPGman

v2.12.3
- Reverted one of the smoke optimizations due to it performing worse than the previous method on certain maps

更新于:7 月 23 日 上午 9:43
作者:OPGman

v2.12.2
- Optimized the function that handles vehicle smoking
- Fixed smoke not always drawing if a vehicle somewhere on the map had an invalid engine position
- Removed the vehicle.pcf file since it's now included in the base game

更新于:7 月 3 日 上午 7:56
作者:OPGman

v2.12.1
- Fixed the vehicle creation tool not generating configs if the tool's settings weren't saved prior to pressing reload

更新于:4 月 18 日 下午 4:43
作者:OPGman

v2.12
Improved damage system
- Vehicles are now slightly more sensitive to collision damage
- Fixed passengers not taking damage in collisions
- Lowered the minimum damage threshold from 0.5 to 0.1
- Bullet, sharp, and blunt damage types will now do 0.5 points of damage to a vehicle regardless of weapon damage
- The gauto_bullet_damage_enabled and gauto_scale_player_damage convars have been changed to damage multipliers, and renamed to gauto_bullet_damage_multiplier and gauto_player_damage_multiplier respectively

- Updated blacklist to adjust for all of the recent changes made to Sligwolf's vehicles

- Fixed steering lock not working on the beta branches due to recent changes to the PlayerLeaveVehicle hook

- Cleaned up and reorganized various parts of the code

更新于:2 月 1 日 下午 9:52
作者:OPGman

v2.11
- Added support for the Black Mesa Driveable Vehicles and CTVehicles Combine Prisoner Transporter addons

更新于:2024 年 12 月 27 日 上午 9:35
作者:OPGman

v2.10

Warning
This update will reset all of GAuto's client and server convars.

- Improved the names of all convars to make them easier to read and type out.
- Fixed vehicle data not being read from the game's main data folder.
- Added support for the Half-Life 2 Driveable Vehicles addon.
- Added version number to the HUD.

更新于:2024 年 11 月 28 日 上午 11:05
作者:OPGman

v2.9
- Updated workshop icon
- Added an option for vehicles to be permanently destroyed after being on fire for too long (2 minutes by default). Only works if VFire is installed.

更新于:2024 年 8 月 21 日 下午 10:54
作者:OPGman

v2.8
- Non-vehicles are now considered blacklisted. This might have fixed some extremely rare edge case bugs but I'm not 100% sure.
- Removed empty vehicle files that were left over from when the EnginePos parameter was removed.
- Added EngineOffset parameter. This allows supported vehicles with weird engine positions to have the correct position for smoke and explosions.
- Fixed player damage related to vehicles sometimes not being processed.
- Added support for vehicles based on the airboat, and added a new horn sound to go along with it.
- Added vehicle support for the "Drivable Yacht" addon.
- The vehicle creator tool will now save the yaw position of each seat, which allows for creating seats that don't face forward.
- Fixed the health and fuel values on the HUD sometimes being extremely long decimals.
- Added support for more DarkRP features including ejecting passengers with the battering ram and properly syncing a vehicle's door lock status when using the keys.

更新于:2024 年 5 月 30 日 下午 10:35
作者:OPGman

v2.7.1
- Updated load message