Crusader Kings III

Crusader Kings III

A New Sensible Family 3
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Uppdatering: 4 maj @ 4:49

  • Whenever you go to connect a character to an existing dynasty, the list of rulers you can connect to now consists of a scrollable list with each entry showing the ruler's portrait & name as well as whether the character you're connecting can be their child or sibling. If it's possible for the connecting character to be either, you'll now be able to select which you prefer.

  • When you select the "Use These Settings" button on the character specifications interface, it now updates the event options and changes the one that will make your new character so that it both glows & has different option text ("let me tell you what they were really like!").

Uppdatering: 30 apr @ 5:40

No other changes beyond updating to 1.16.0.1 compatibility.

Uppdatering: 29 apr @ 4:23

No other changes beyond updating to 1.16.0 compatibility.

Uppdatering: 4 apr @ 2:56

No other changes beyond updating to 1.15.0.2 compatibility.

Uppdatering: 30 mar @ 23:15

You now receive an alert icon indicating you can customize your family, though it will only appear once per house regardless of what you have your game rule set to.

Uppdatering: 12 mar @ 21:29

Updated the mod for the 1.15 patch. No other changes.

Uppdatering: 9 mar @ 0:21

  • Fixed an instance where characters marked as ‘do not delete’ were still deleted.

  • The option at the beginning of the event chain where you can set your father as the head of your family, having held the title before you, has been disallowed for characters with a noble family title. Since you can’t join your father’s dynasty, the event on his creation could no longer be exited.

Uppdatering: 25 feb @ 20:03

Updated to show compatibility for 1.14.3 (no changes to code at all)

Uppdatering: 26 jan @ 19:35

  • Fixed bug that was preventing created mothers from being set as the mothers of existing, motherless siblings even when she was otherwise applicable.

Uppdatering: 13 jan @ 3:04

Made it so that, if you select an existing character as the "other parent" when creating bastards (whether this be one that was spawned earlier in the event chain, the parent of a different bastard, or a lover) and then back out of whatever bastard character you're creating, it doesn't kill them off as well as the bastard.