Crusader Kings III

Crusader Kings III

A New Sensible Family 3
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更新:2024年11月3日 @ 2時18分
更新者:Rylock

  • Some additional triggers applied to ensure some traits can't be given to created relatives when they would be invalid.
  • Dynasty connections can no longer be made to unlanded adventurers.

Some added compatibility for the AGOT mod, including:
  • Mods needed for the edit traits GUI are now pre-loaded, so the GUI isn't scanning through AGOT's vast list of traits every time you attempt to edit a category. So the long pause encountered each time is now gone.
  • Traits that only apply to dragons or AGOT historical characters are now no longer in the lists.
  • Added some of AGOT's unique traits to the Flaws and Special category.
  • Some of the AGOT traits which are shared with vanilla but have different names and context now have conditional triggers applied so they make sense for AGOT.
  • Lovers gained at AGOT start can now be the parents of your bastard children.
  • There should no longer be a dump of errors to the error log when you use the event chain.

更新:2024年10月29日 @ 6時10分
更新者:Rylock

  • Fixed one of the broken age range forecasts for a created spouse.
  • Condensed the 'Create Family' and 'Create Random Family' character interactions into a single interaction. It allows you to select either Custom or Random in the interface, and provides more tooltip information on what's going to happen (particularly with the random version).
  • The 'Create Family' interaction now provides a lot more tooltips on why it isn't available, when it isn't.
  • Fixed random generated family members not being added into the appropriate court.
  • Using the custom option in 'Create Family' now allows you to also create a spouse.
  • Added a new 'Create Spouse' character interaction which, like 'Create Family' allows you either a Custom or Random option. This can also be used on your own character, if you wish, and is governed by the same game rule as 'Create Family'.
  • Both 'Create Family' and 'Create Spouse' no longer subject to diplomatic range limitations.

更新:2024年10月23日 @ 3時53分
更新者:Rylock

  • Updated for the 1.13.2 patch.
  • Updated ANSF3 game rules so they work with Gamerule Gadget.
  • Separated the ANSF3 game rule into one for the 'Reflect on Your Family' decision and one for the 'Create Family' and 'Create Random Family' character interactions, so it's easier to understand. You can turn either off, or remove the once-per-house and first game year restrictions (at your own risk).

更新:2024年10月10日 @ 3時06分
更新者:Rylock

  • Updated for the 1.13.1.2 patch.

更新:2024年10月8日 @ 16時25分
更新者:Rylock

  • Updated for the 1.13.1.1 patch.

更新:2024年10月3日 @ 4時27分
更新者:Rylock

  • Updated for the 1.13.0.4 patch.
  • Added the restriction on being unable to join a parent's dynasty if you have a noble family title to the option in the event where you connected that parent to another dynasty.
  • Added lower range to age when creating a half-sibling's other parent, so they can't become children themselves in some extreme cases.
  • Made some edits to better recognize players who already have the bastard, legitimized bastard, or bastard founder trait. Parents will no longer be married, full siblings will properly get the proper trait and dynasty, and so forth.

更新:2024年9月28日 @ 23時17分
更新者:Rylock

  • Characters in an administrative government who have a noble family title must become bastard founders if they try to join another dynasty where a noble family title already exists. They also will not be able to take the options where they join the dynasty of their created mother or father.
  • Fixed the tooltip for a spouse's expected age range when creating their mother and father.

更新:2024年9月26日 @ 6時15分
更新者:Rylock

  • Updated the mod to the new DLC and latest patch.
  • Added localization files for other languages - they're in English, but that at least means if you load the mod using another language you'll get something other than the loc keys. If you're using a translation sub-mod, make sure you place it in a lower loading order than this one.

更新:2024年8月6日 @ 2時39分
更新者:Rylock

  • You can now add children for the player, both legitimate and bastards (for bastard children, you'll create a new mother as you do with siblings), in the main family menu.
  • You can select a different culture/faith for both of your parents. Note, however, that you cannot join the house of a parent of a different culture (different faith is fine). Both of your parents also cannot be of a different culture... if your father is a different culture, for instance, the option to change the culture for your mother will simply not appear.
  • The interface now remembers your settings whenever you discard a character, so if you create a new one you no longer have to go back and change all the settings all over again (unless you want to).
  • When attaching your player character to an existing dynasty, the code now takes into account whether you assigned them the Bastard of Legitimized Bastard trait in the character designer. Note, however, that if you assign Legitimized Bastard you might still be required to change to a Bastard if the dynasty requires it (the reverse is not true).
  • Created parents now have a chance of "reverse inheriting" an inheritable trait from the player character, and are far less likely to have any directly contradictory inheritable traits (like Pretty vs. Ugly).
  • Created siblings, spouses, and children (anyone with parents, in fact) now have the normal chance of inheriting traits from their parents during creation. The chance of being assigned these traits without inheritance, however, has been roughly halved (though you're still free to add one, as always - this just means characters are more likely to have two or more inheritable traits at start, if merited).
  • The validation of traits post-creation has been streamlined, so there's far less chance of a character having too many or too few.
  • At the outset of the event chain, two dead characters are created to become parents of any discarded characters - the game's dummy male/female characters are no longer used, as those had no culture/faith and caused the error log to fill up.
  • Fixed up a bunch of the tooltips to be more explicit about what's going to happen.

更新:2024年5月8日 @ 16時15分
更新者:Rylock

Updated for the 1.12.5 patch.