Tower Unite

Tower Unite

Gumbo Gulch
14 sonuçtan 11 ile 14 arası gösteriliyor
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Güncelleme: 12 Eki 2023 @ 13:35

- Team spawns should work now

Güncelleme: 9 Eki 2023 @ 12:23

There are less individual patch notes this time but this is significantly more impactful to the gameplay than the last update. This is basically Gumbo Gulch 2 if you only ever play in the lake/market area and nowhere else (everywhere else is for the most part unchanged)

- Added a secret
- Added a hole in the market ceiling, making it easy to double jump up to the upper winding cliff in the lake area
- Added two tunnels to walk around the new hole
- Added tarp barriers around the new hole
- Shifted the donut rock in the lake area a bit (moved it towards the town a few feet)
- Lowered and adjusted the upper plywood platforms in the gulch area to make them easier to jump onto
- Changed the plywood ramps behind the saloon to a weirdly shaped rock (it's functionally identical)
- Added a plywood plank to the lake area to make a jump easier
- Added lanterns to the tunnels connecting the gulch and the lake
- Increased damage dealt by the stew (1 > 2)
- Added ladders to certain ledges that were a bit tricky to jump onto
- Disabled collision on a couple of lanterns
- Added a couple tiny details around the map (most notably, floor fog in the caves)
- Updated all of the portal images to reflect recent changes

Güncelleme: 6 Eki 2023 @ 18:45

This is the first update to any of my maps that I've been able to make based on issues found in actual playtesting sessions that I have witnessed in the video game for real (primarily based on watching GetGianni play it on stream). Wow

- Added a couple new cliffs to the area behind the Hotel (one of which connects to the ledge that the cliff portal sits on)
- Added arrows and lamps to the portal in the cliff above the town to make it stand out more
- Added a few new spawns in the stew lake area
- Slightly updated the invisible walls for the cliff between the areas behind the Saloon and the Hotel
- Added strips of red paint to mark areas that you can double jump onto that may not be obvious in the heat of battle
- Added blocking volumes on and around the plywood planks to make them smoother to walk across
- Added more physical barriers to a couple OOB areas that might have looked accessible but weren't
- The stew now sizzles a bit to indicate that it is dangerous to be in
- Reduced damage taken by the stew (3 > 1)
- Blocked off the back of one of the portals since you could accidentally back yourself into the area behind it
- Lowered the rope ladder in the gulch area to make sure you can't get stuck on it accidentally
- Fixed a couple walls that you could get caught on if you hugged them
- Added a lightbeam to the launch pad behind the hotel to make it more noticeable
- Moved a couple teeth around in the gulch area to make sure you can always walk around them if you fall into the river
- Added a couple lamps to particularly dark areas
- Fixed several cases of sand poking through the bottoms/sides of rocks

Güncelleme: 1 Eki 2023 @ 16:21

Created item.