RimWorld
Sin's Dryads as Humanoid Race [HAR]
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Update: 16 jul om 18:36

Updated to 1.6 due to popular demand.

Update: 2 apr om 10:42

Mod has been fully remade separately. Read the description for the link to the remake. This mod will remain up for people who prefer this artstyle, but I can't guarantee that it will be maintained.

Update: 16 sep 2024 om 16:51

Dryads should now have access to natural psyfocus meditation, though I can't test it since I don't own Royalty.

Update: 1 jul 2024 om 18:07

Fixed an issue that caused wounded dryads to spam message pop-ups due to being immune to blood-loss. Reverted this to 1.4 behavior, where they'll show up as "bleeding" on the medical screen, but it's only visual. Ignore the timer.

Update: 1 jul 2024 om 1:38

Updated to 1.5, since I felt like it.

Note this mod is still getting remade at some point, but for now enjoy this while I work on it.

Update: 24 dec 2023 om 12:31

Added:
- Mod setting to disable dryad photosynthesis (as per request). May also help with performance if you have a lot of them.
- Mod setting to disable dryad food restrictions. This allows them to eat meals and stuff like any other colonist.

Update: 11 nov 2023 om 17:34

Visiting dryads now spawn with meat in their inventory in case they can't get enough sunlight (Meat will always be venison because of how the game works).

Additionally, if playing with the Hospitality mod loaded, visiting dryads can take raw meat from stockpiles, though you may have to fiddle around with allowed areas/food settings.

Update: 24 okt 2023 om 19:01

Changed:
- Dryads no longer become pregnant with humans to prevent certain issues. Dryad specific reproduction will be added sometime in the future.
- Dryads should no longer spawn with xenotypes.

Fixed:
- Made minimum generation age 20 to prevent dryads spawning with no caste.

Update: 5 okt 2023 om 17:24

Gave the Berrymaker caste a couple of skill points in cooking to better reflect their food production role.

Update: 30 sep 2023 om 16:47

Added two new mod settings to change things about the Dryad faction:
- Remove human pawns from faction (only dryads allowed).
- Remove industrial dryads (dryad gunners and mercenaries) and replace them with archers.