Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Spectre Maze
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更新于:2024 年 5 月 19 日 上午 3:23
作者:Obvious

I forgot to remove a debug seed

更新于:2024 年 5 月 19 日 上午 3:21
作者:Obvious

Change > to >= on a float comparison because apparently if by miracle a float equality happens by adding together bits of Time.deltaTime it can create persistent text that floats off into nowhere...

更新于:2024 年 1 月 18 日 上午 6:45
作者:Obvious

v1.3
- Turned the edge traversal complexity from quadratic into exponential to better acommodate the increasing complexity of edge analysis. (This nerfs it a little on higher layers)

更新于:2023 年 10 月 6 日 上午 11:47

v1.2
- Added mod settings
- Also added mission decription support to override the above. Default is `[Spectre Maze]:3;64-80;1`
- See the github readme for an explanation

更新于:2023 年 10 月 4 日 下午 2:10

- Spiced up generation to support any depth of transition. Your goal is no longer confined to layer 3 transitions at most
- Might add modsettings in the very near future (tomorrow maybe?)

更新于:2023 年 10 月 3 日 下午 12:11

v1.1:
- Balanced target generation
- Improved logging
- Fixed autosolver

更新于:2023 年 9 月 30 日 上午 4:30

- No wandering into the void of the unknown allowed
- Fixed a logging typo

更新于:2023 年 9 月 29 日 下午 2:29

v1.0
- Initial Release
- Nerfed the mazes to be minimal+1 rather than minimal