Squad
[9.0+][Vote] IncredibleCrazyMode - Squad Next Generation
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Uppdatering: 18 okt, 2024 @ 22:30

## 3.4 (2024-10-19)

### New layers

- ICM_Seed_AlBasrah_HELI-INV
- ICM_Seed_Yeho_IFV-v1
- ICM_Seed_Yeho_TANK-v1
- ICM_Narva_Invasion_s1-Flood
- ICM_Manic_Invasion_s1-Flood
- ICM_Manic_Invasion_s1-Flood-Storm
- ICM_AlBasrah_Invasion_v3-Tower
- ICM_AlBasrah_Invasion_v4-Tower
- ICM_Anvil_Invasion_v3
- ICM_Anvil_Invasion_v3-Castle
- ICM_Harju_Invasion_v4
- ICM_Harju_Invasion_v5
- ICM_Harju_Invasion_v6-GUIKE
- ICM_Manic_Invasion_v4
- ICM_Manic_Invasion_v5-GUIKE
- ICM_Manic_Invasion_v6
- ICM_Skorpo_Invasion_v3
- ICM_Skorpo_Invasion_v4
- ICM_Skorpo_Invasion_v5
- ICM_Skorpo_Invasion_v6

### Layer changes

- Unified invasion layer tickets
- New infantry seeding layers prohibits grenades
- ICM_Yeho_Invasion_s1 Team1 helipads increased
- ICM_Mutaha_Invasion_v3 Last capture zone building change
- ICM_Kohat_Invasion_v2 optimization

### New

- New vehicle M1126 ICV M2-RWS-Cage
- New vehicle M1126 ICV MK19-RWS
- New vehicle M1126 Logi
- M1129 MCV Added machine gun seat

### Improvements

- Unified adjustment of vehicle count
- Darkened color of UKFL soldiers' blue tape
- Modified description of portable NSV, changed rearm button to X
- Some deployables can be placed on table

### Bug fixes

- Portable heavy machine gun cannot be picked up
- PLA70 soldier preview animation error
- FRG70 heavy machine gun count error
- ZTD05 woodland turret error

Uppdatering: 11 okt, 2024 @ 19:43

## 3.3 (2024-10-12)

### New

- New vehicle NFV-1 IFV
- New vehicle M1137 Stryker JointAntiAirWeaponSystem-CloseDefenceGun
- RPMC and VDV machine gunners use portable NSV machine guns
- UKFL and RPMC added support units, heavy supply trucks, 4 engineers
- New layer ICM_Belaya_Invasion_s2-1970-USSR-PLA
- New layer ICM_Narva_Invasion_s2-1970-USSR-FRG
- MSV icon redesign
- New icons Wheeled anti-aircraft vehicle, wheeled MGS
- ZBD05 series added desert camouflage
- ZTL11 added desert camouflage
- Ukrainian MSV appearance redesign

### Improved

- ICM_Harju_Invasion_v2 The bridge protection zone in SW expanded
- ICM_BlackCoast_Seed_v1 The lighting changed to sunny
- ICM_Harju_Seed_v1 The lighting changed to sunny
- ICM_Lashkar_Invasion_v1 The lighting changed to sunny
- ICM_Yeho_Invasion_s1 Rebalance
- M113 Logi Load Increased to 3000
- RNI Motorized units weakened
- Armored and mechanized units also have wheeled logi trucks
- All RGF BMP2s upgraded to BMP2M
- In seeding layers, the Loach-Large changed to Loach-SingleLarge

### Bug Fix

- ICM_Logar_Siege_v1 cz error
- Wagner's airstrike skill cannot be used
- TLF HAT available count error
- TLF HAR66 sight error
- BAF FV432 RWS name error
- Wrong number of grenade bunkers available
- Wrong classification of UKFL riflemen and engineers
- Wrong material of Wagner MSV

Uppdatering: 29 sep, 2024 @ 19:02

## 3.22 (2024-09-30)

### Improvements

- New vehicles added to seeding layers
- UKFL vehicles on scenario layers are changed to be consistent with normal layers
- ICM_Yeho_Invasion_s1 VDV adds MSV

### Bug fixes

- Flag raising emote error
- Shadow removal settings will also affect fog removal
- Control panel buttons error
- Workers and sappers count error
- UKFL deployables missing

Uppdatering: 28 sep, 2024 @ 20:57

## 3.21 (2024-09-29)

### Improvements

- Remote C4 can be placed on vehicles
- When special forces defend, HAB changed to 1, logi vehicles increased
- The color of soldier's IFF strap is darkened

### Bug fixes

- KA-52 gunner sound error
- ZTL11 turret error
- Loach CAS Large error
- UKFL raider count error
- RPMC and UKFL cannot appear on some layers

Uppdatering: 26 sep, 2024 @ 1:26

## 3.2->sq8.1 (2024-09-26)

### New

- New faction UKFL_ICM - Ukrainian Foreign Legion (inherited from vanilla WPMC)
- New faction RPMC_ICM - Wagner Group
- New vehicle MTLB-MSV (RPMC)
- New weapon AK74 (made in Ukraine)
- New weapon AK74-PushCo+Specter
- New weapon AK101-PushCo+Specter
- New weapon M4-WormPool+Specter
- New weapon MP5A3+T800+Silencer
- New weapon G18C pistol

### Improvements

- VDV and RPMC air assault units now have a KA-52 attack helicopter
- Shilka changed to 10 tickets, spawn time 15 minutes
- CAF mechanized defense unit, M113TLAV changed to M113M2
- USMC motorized unit, one M1151RWS reduced
- IMF synthetic defense unit, BMP2 changed to BMP1
- MEA's Z-9WE in ICM_Tallil_Invasion_s1 changed to single use

### Bug fixes

- Wrong location of capture zone in ICM_BlackCoast_Invasion_s3
- KA-52 gunner can be shot down
- TLF's HAT weapon is wrong

Uppdatering: 15 sep, 2024 @ 20:11

## 3.1 (2024-09-16)

### New

- New vehicle Ka-52 helicopter (S5 rockets)
- New vehicle Mi-8-TV helicopter (23mm cannon)
- New vehicle Z-9E series helicopter (MEA)
- New vehicle MTLB-Shilka (ZSU-23-4 turret, no radar)
- New layer ICM_BlackCoast_Invasion_s3-RGF-UKFL
- New layer ICM_Tallil_Invasion_s1-NATO-MEA
- New layer ICM_Yeho_Invasion_s1-VDV-UKFL-Air

### Improvements

- Automatically release the parachute after landing
- Can not aim while rappelling
- All armed transport helicopters can carry passengers
- Seeding layer NATO's HAT weapon changed to Gustav M2
- Speed ​​display added to vehicle information panel
- QBZ-95 Red Dragon skin updated

### Bug fixes

- Z-9 texture error
- Z-9CAS only has rocket version in desert and snow maps
- Parachute does not show when the distance is very far
- Parachute indicator does not show
- Vehicle gear error when using co-pilot mode

Uppdatering: 7 sep, 2024 @ 20:33

## 3.0 (2024-09-08)

### New

- Helicopter fastrope and parachute
- New vehicle Z-9 helicopter. A total of 3 paint jobs (Army Black, Navy White, CMG). 3 mounts (unarmed, 57mm rockets, 23mm guns) Armed versions are randomly distributed
- PLA series units, the first helicopter is all changed to Z-9, other types of helicopters will only appear in units with helis >= 2
- Weapon and vehicle skin switching (shift+i)

### Improvements

- Fall damage reduction
- BAF/CAF/ADF engineers add a c4

### Bug fixes

- IMF defensive tank spawn time error
- MI-8-TV pilot hand animation error

Uppdatering: 26 aug, 2024 @ 17:59

## 2.35 (2024-08-27)

### New

- Training ground helicopter optimization
- Super helicopter (third person view switch, HUD, higher health)
- Super repairman who can repair vehicles immediately
- High tickets version of Seed_AlBasrah
- New layer ICM_Seed_BlackCoast_TANK-v1
- New layer ICM_Seed_Gorodok_TANK-v1
- New layer ICM_Seed_Narva_IFV-v1
- New layer ICM_Seed_Narva_TANK-v1

### Improvements

- INS motorized now has BMP1 pickup truck

### Bug fixes

- Infantry drone cannot be used
- Seed layer Team1 vehicle error

Uppdatering: 20 aug, 2024 @ 22:47

## 2.34 (2024-08-21)

### New content

- Remove skylight shadows (default off, configurable)
- Remove half shadows (default off, configurable)
- Minimum distance of fog (default off, configurable)
- New vehicles Land battleship in seeding layers
- New naval seeding layer ICM_Seed_AlBasrah_NAVY-INV
- New naval seeding layer ICM_Seed_Mutaha_NAVY-v1
- New naval seeding layer ICM_Seed_Tallil_NAVY-v1

### Improvements

- Assault boats can also be operated by the co-pilot
- Floor construction area optimization, can be placed in water
- Crescent sandbag construction and stacking area optimization
- Special forces and armored units for defenders weakened
- Other balance adjustments

### Bug fixes

- Game crashes after BTR90 is destroyed

Uppdatering: 20 aug, 2024 @ 18:36

v2.33