Left 4 Dead 2

Left 4 Dead 2

Mayo's Modified Talker
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更新于:9 月 4 日 下午 2:38

- Added a HordeIncoming line to Nick
- Added a CloseTheDoor line to Nick
- Added a universal L4D1FinaleTriggered line to Nick
- Added unused Ellis Celebration lines in the Passing finale
- Added FinalVehicleArrived lines to Louis & Francis
- Added very rare Francis interaction when spotting Nick up close
- Added 2 TransitionClose lines to Coach
- Added a SafeSpotAheadResponse line to Coach
- Refined some C1M2 fix rules
- Optimized Dead Center FriendlyFire lines (removed most duplicate rules and instead used priority & L4D2 Survivors can now always say their FF lines when a tank is present)
- Fixed SaidTankWarn requirement being reduced to 20 seconds

So it's always bothered me that the L4D2 Survivor sometimes would not say any FF line if a tank was present. This is due to a timed requirement after spotting the tank.
What I've done is changed the requirement so that tank related FF lines always have at least 60 seconds to play after spotting a tank.
In vanilla if a L4D2 Survivor does a ReloadingTank line the timer would be set to 20 seconds, often significantly reducing the amount of time the requirement has.
It's now been split into 2 different timers where only one needs to be active for tank related lines to work.
And in case both timers expire while a tank is active, normal FF lines will play instead of L4D2 Survivors being mute.

更新于:8 月 18 日 下午 2:52

Been a while. Don't have as much time as I used to so when exactly I'll finish finale support is unknown so only 4 campaigns for now

- Added some light support for vanilla finales when playing as the other survivor set (only No Mercy, Death Toll, Dead Air & Blood Harvest are currently supported)
- Added a cooldown on mourning (should lessen mournings overlapping & prevent spam when playing with clones)
- Re-enabled self mourning
- Added a PlayerHelpIncappedBleeding line to Coach
- Added IsNotChapter1 requirement to the more intense finale lines (seemed a bit much for single chapter campaigns)
- Removed odds of Coach asking Nick about Baseball (only initial activation required)
- Removed odds of Coach/Nick grabbing Bile reaction lines in Dead Center (cannot be said multiple times)
- Adjusted the Dead Center Ceda spotted lines to not be as repetitive
- Added very rare Bill interaction when spotting other L4D1 Survivors up close
- Added very rare Francis interaction when spotting himself up close
- Increased odds of Louis' PlayerVomitExpired line
- Increased odds of Nick reaction to the L4D1 characters being assholes
[From Beel]
- Survivors will no longer tell others to kill their light if the Witch is aggroed
- Added Nick's unused TeaserIntroMovie lines when the military starts bombing in The Parish

更新于:6 月 18 日 下午 3:03

- Bill & Louis can now both react to any Vampire conversation
- Nick will now scream weapon callouts during the Hard Rain storms
- Fixed typo in IsStorm context
- Nick's C4M3 BackToTheBoat lines now require him to be moving & can only trigger after the elevator
- Survivors now use weapon callouts if they have a response for it. Also removed the generic WeaponsHere lines if they have an actual response

更新于:6 月 8 日 下午 2:38

Hotfix

更新于:6 月 8 日 下午 1:31

- Improved AutoPlayerLostCall
- Removed The Passing exclusive InCapBounce/ChargerBeatsNick rules (now just uses one ruleset for both The Passing & custom campaigns)
- Added some more responses to MyNameIs
- Added a few more IncappedExertion lines
- Added 1 to 2 KillTankNotHealthy lines to Coach, Ellis & Rochelle
- Moved some L4D1 GoingToDie lines
- Zoey's L4D2 character specific LookOut lines are now less common when she's a survivor herself
- Removed ConceptPlayerHeardTank (only L4D2 Survivors had this, just use ConceptPlayerWarnTank)
- Fixed not using the normal PlayerHeard lines on the Whitaker Survival Map when using a vocalizer
- Some optimization (removed duplicate response rules)
[From Beel]
- Bots will no longer say anything if you look at them during an Ellis story
- Added RiotShield spot/pickup lines

更新于:5 月 10 日 下午 2:28

- Survivors will now always use HurtCritical lines when taking fire damage (normal pain sounds are too light, and I find IncapacitatedInjury lines too annoying)
- Survivors will now use HurtCritical lines while hanging (unless below 100 HP)
- Removed TimeSinceGroupInCombat20 requirement from PlayerSuggestHealth (requirement is already on the initial activation, making this pointless)
- CoachCoaches, ReviveFriendDownFinal & PlayerSuggestHealth now use 'SubjectIs' instead of 'FromIs'
(only difference is that the character specific lines can be said when using a vocalizer)
- Fixed the L4D2 Survivors not making any pain noises when scratched by a Jockey
- Added a rare PlayerVomitExpired line to Louis
- Added missing Help lines in PlayerHelp
- Standardized Pain & CommentJockey line requirements
- Added missing 'IsNotMap' requirements on Rochelle's PickupUpExplosiveAmmo, PickupUpExplosives & PickupUpIncendiary lines

更新于:4 月 22 日 下午 1:12

Hotfix (forgot odds for Coach's GoingToDie reactions)

更新于:4 月 22 日 下午 12:54

[Taken from GitHub]
- Optimized GoingToDie Coach reaction logic (as a bonus, Coach can now comment on map-specific GoingToDie lines & clones of himself)
- Fixed Coach's _C3M1CrazyMilitants being unused
- Added missing Nick rule for 2Alive ElevatorHello
[From Beel]
- Added cooldown to FriendNeedsHelp

更新于:4 月 11 日 上午 11:59

- Swapped some of Bill's LedgeHangStart & LedgeHangMiddle lines
- Moved a rare Louis LedgeHangStart line to LedgeHangMiddle (also removed odds)
- Added a few MeleeSwing lines for Coach when interrupting the revive when hanging

更新于:4 月 3 日 下午 3:04

- Added a NotHealthy Tank KillConfirmation line to Nick
- Fixed KillThatLight response timing to one of Zoey's HeardWitch lines
- Removed odds of Louis' HeardWitch07 line
- The Parish Survivor outro lines will now always play as long as everyone survives
- Added unused LedgeSlip/Shoved lines when interrupting the revive on a hanging Survivor (except Coach as his lines are not in his game_sounds_coach file)
[From Beel]
- Survivors who say HeardWitch can sometimes follow-up with KillThatLight themselves (like pre-TLS)
- Whitaker can now Nag Survivors more than once to go get the cola