Arma 3
HBQ_SpawnSystem
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Opdatering: 2. okt. 2024 kl. 1:38
af Q

v2.2.4
- Fixed: LambsTask Garrison (Teleport) now teleports in Random Buildings
- Changed: Suppression Threshold of 0 will now disable it. (was -1 before which was confusing)
- Added: Lambs Task Garrison now supports settings for Exitconditions
(Supression threshold and Fired near.)

Opdatering: 30. sep. 2024 kl. 7:11
af Q

v.2.2.3
- Fixed: Error with Stay near Leader in combination Combatlanding.
- Fixed: Vehicle Fuelconsumtion now works on dedicated server.

Opdatering: 26. sep. 2024 kl. 8:45
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v2.2.2
- New: "Stay near Leader" is now a Checkbox and gets calculated automatically.(Minumum Leaderdistance is now calculated considering Groupsize and formation)
- New: Combat Landing for Helicopters (Faster landing with low profile.)
- Fixed: Problems with Stay near Leader and Assaultspeed.
- Fixed: Problem with Balancing and Fleeing
- Fixed: Units unmounting when Transporter moves to Area.
- Fixed: Units dont unmount anymore when No Targetposition is defined or targetposition is very close.

Opdatering: 18. sep. 2024 kl. 15:05
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Opdatering: 18. sep. 2024 kl. 14:19
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Opdatering: 18. sep. 2024 kl. 6:17
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v2.2.1
- Fixed: Several Fixes and Optimizations for Engagement and more.
- New: Added Example in Demomission for Engagement with Transports and Paradrops
- New: Engage Radius Variation

Opdatering: 17. sep. 2024 kl. 20:02
af Q

v2.2.0
- Improved: Overall Improvments and Fixes to Engagement
- New: Engangement mode "FLANK"
- New: Engangement Threshold
- New: CBA settings for Engangement Radius and Threshold
- New: Engagement will work now constantly and not only on first engagement.
- New: Lambs Danger Artillery option
- New: Lambs Garrison Teleport option.

Opdatering: 16. sep. 2024 kl. 3:21
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v2.1.91
- Fixed: Errors when using DynamicAI and SoldierFSM mod.

Opdatering: 13. sep. 2024 kl. 5:37
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Opdatering: 13. sep. 2024 kl. 4:58
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