Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

StyleEditor+ [BETA]
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更新:5月15日 @ 22時43分
更新者:Bedmelt

Lagged particles now flip their target position with your character, and respect the fixed_offset property.

更新:5月13日 @ 15時28分
更新者:Bedmelt

Hotfixed out a dev button unintentionally left visible in the editor UI.

更新:5月13日 @ 15時25分
更新者:Bedmelt

UI Background color can be changed at the bottom of the left panel.
Fix for use_shader and use_sprite having swapped requirements in the editor.

更新:5月9日 @ 8時28分
更新者:Bedmelt

Hotfix for a crash caused by missing unnecessary dependencies.

更新:5月8日 @ 12時22分
更新者:Bedmelt

Fixed copy_sprite not flipping the sprite in game.
Added chaos emerald shape.

更新:5月7日 @ 11時33分
更新者:Bedmelt

Slider input fields now borrow min/max from the slider.

更新:5月7日 @ 11時29分
更新者:Bedmelt

Added input boxes to most sliders for ease of use.
Removed "accel" from randomness sliders due to redundancy.
Added DI Wheel to meme sprites. (credit to Lifeblood, what a visionary.)

更新:5月7日 @ 10時27分
更新者:Bedmelt

Added line emission shape.
Char display now borrows the shader of the selected character.

更新:5月7日 @ 7時50分
更新者:Bedmelt

Hotfix for all colors attempting to use smooth color loops.
Hotfix to remove particle.restart() call on y_locked particles. *y_fix particles will spawn in the air before dropping back down

更新:5月7日 @ 6時03分
更新者:Bedmelt

Hollow circle emission shapes are now supported.
Particles can be set to follow along the floor at their offset.
Middle points can be set in both color and scale curves.
Color curves can be set to loop back to the starting color.
Leftmost panel now has "auto-offset", which lets you align the current aura to your mouse.
Particles can clone the player's material / sprite.
Framework for custom hitsparks is coded, none are available atm.
All "clutter" settings can be disabled for players other than yourself.
Aura panel has been generally made more compact, and starts with collapsed headers.