Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

StyleEditor+ [BETA]
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Update: 15 mei om 22:43
door Bedmelt

Lagged particles now flip their target position with your character, and respect the fixed_offset property.

Update: 13 mei om 15:28
door Bedmelt

Hotfixed out a dev button unintentionally left visible in the editor UI.

Update: 13 mei om 15:25
door Bedmelt

UI Background color can be changed at the bottom of the left panel.
Fix for use_shader and use_sprite having swapped requirements in the editor.

Update: 9 mei om 8:28
door Bedmelt

Hotfix for a crash caused by missing unnecessary dependencies.

Update: 8 mei om 12:22
door Bedmelt

Fixed copy_sprite not flipping the sprite in game.
Added chaos emerald shape.

Update: 7 mei om 11:33
door Bedmelt

Slider input fields now borrow min/max from the slider.

Update: 7 mei om 11:29
door Bedmelt

Added input boxes to most sliders for ease of use.
Removed "accel" from randomness sliders due to redundancy.
Added DI Wheel to meme sprites. (credit to Lifeblood, what a visionary.)

Update: 7 mei om 10:27
door Bedmelt

Added line emission shape.
Char display now borrows the shader of the selected character.

Update: 7 mei om 7:50
door Bedmelt

Hotfix for all colors attempting to use smooth color loops.
Hotfix to remove particle.restart() call on y_locked particles. *y_fix particles will spawn in the air before dropping back down

Update: 7 mei om 6:03
door Bedmelt

Hollow circle emission shapes are now supported.
Particles can be set to follow along the floor at their offset.
Middle points can be set in both color and scale curves.
Color curves can be set to loop back to the starting color.
Leftmost panel now has "auto-offset", which lets you align the current aura to your mouse.
Particles can clone the player's material / sprite.
Framework for custom hitsparks is coded, none are available atm.
All "clutter" settings can be disabled for players other than yourself.
Aura panel has been generally made more compact, and starts with collapsed headers.