Garry's Mod

Garry's Mod

Enhanced Garry's Mod Materials (Beta)
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更新于:2024 年 6 月 24 日 上午 6:25

a1c6bf8[github.com]
~ Moved some VMT parameters around. No visual changes.

更新于:2024 年 5 月 6 日 下午 6:16

bf1c150[github.com]
- Removed phong and rimlight on debugwhite, which makes it appear fully rough (as it was intended) and improves performance.

更新于:2024 年 2 月 29 日 下午 2:42

5d7bdc9[github.com]
~ Attempt to fix a crash in gm_construct when r_waterforceexpensive is set to 0.

更新于:2024 年 1 月 21 日 上午 8:55

ec22e49[github.com]
~ Improved first person skin materials.

更新于:2024 年 1 月 11 日 下午 6:31

533b020[github.com]
~ Re-enabled half lambert on some materials as a fake subsurface scattering method.
~ Changed rimlight exponent again on some materials.

更新于:2023 年 12 月 14 日 上午 9:33

c9d57cf[github.com]
~ Toolgun screen now uses alphatest for use with transparency SS.

更新于:2023 年 12 月 8 日 上午 11:46

d4b0a53[github.com]
~ Overhaul a couple of already enhanced materials (hot air balloon, nateswheel, jetpack, and more).
~ Boosted phong on some materials that are still using the old values.
~ More little formatting changes.
- Removed $halflambert on some glass materials (they are useless on UnlitGeneric anyway).

更新于:2023 年 10 月 31 日 上午 8:15

65963c5[github.com]
~ Made the toolgun screen darker and more reflective.

更新于:2023 年 10 月 23 日 上午 8:44

All changes are under commit cbc230d[github.com].

~ Reworked some more materials, mostly ones in the root directory.
~ Boosted phong on more materials.

更新于:2023 年 10 月 19 日 上午 8:29

All changes are under commit e617e5d[github.com].

~ Reworked more materials.
+ Applied aliasing workaround to some more materials.
~ PHX fence material now uses alpha to coverage for better performance.
~ Adjusted parameters on the tree cards.
~ Small formatting changes.