Arma 3
Taro Tripwire
Mostrando 1-8 de 8 aportaciones
Actualización: 4 JUL 2024 a las 7:36
por Taro

V6
- found and fixed duplication bug and other assoted bugs, hopefully it will work properly now

Actualización: 27 JUN 2024 a las 17:38
por Taro

Actualización: 6 JUN 2024 a las 11:33
por Taro

Did a goof

Actualización: 6 JUN 2024 a las 9:44
por Taro

V5
- Added the tripwires to the editor, so you can place them down. To add a grenade to them you have to put in this code

[this, "HandGrenade"] call taro_tripwire_fnc_addGrenade
in the mine object init field. Replace "HandGrenade" with any grenade magazine classname you want to add.
- Added 1.5m variant

Actualización: 28 SEP 2023 a las 9:38

V4
- Fixed grenade defusing giving back multipe extra grenades

Actualización: 18 SEP 2023 a las 0:58

V3
- Fixed defusing. Defusing tripwire should now return the grenade, it should even keep the correct projectile count in the magazine. Shoutout to silent1 for letting me know about the CBA event handler
- Fixed projectile count. Now the number of spawned grenades should be correctly carried over from non-full grenade magazines used to arm the tripwire. ie. using a magazine with 2 remaining V40 grenades from SOG will now spawn 2 greandes on trip and return a magazine with 2 remaining grenades

Actualización: 12 SEP 2023 a las 15:00

- fixed grenades being removed from a selection, a kind of hack of a workaround but it works better now (shoutout to the selecable grenade wheel mod)
- fixed 2m tripwire not giving the tripwire back and throwing error
- fixed attached grenades not pointing the same direction as the tripwire

Actualización: 11 SEP 2023 a las 12:21