Arma 3
Taro Tripwire
8件中 1-8 を表示
更新:2024年7月4日 @ 7時36分
更新者:Taro

V6
- found and fixed duplication bug and other assoted bugs, hopefully it will work properly now

更新:2024年6月27日 @ 17時38分
更新者:Taro

更新:2024年6月6日 @ 11時33分
更新者:Taro

Did a goof

更新:2024年6月6日 @ 9時44分
更新者:Taro

V5
- Added the tripwires to the editor, so you can place them down. To add a grenade to them you have to put in this code

[this, "HandGrenade"] call taro_tripwire_fnc_addGrenade
in the mine object init field. Replace "HandGrenade" with any grenade magazine classname you want to add.
- Added 1.5m variant

更新:2023年9月28日 @ 9時38分

V4
- Fixed grenade defusing giving back multipe extra grenades

更新:2023年9月18日 @ 0時58分

V3
- Fixed defusing. Defusing tripwire should now return the grenade, it should even keep the correct projectile count in the magazine. Shoutout to silent1 for letting me know about the CBA event handler
- Fixed projectile count. Now the number of spawned grenades should be correctly carried over from non-full grenade magazines used to arm the tripwire. ie. using a magazine with 2 remaining V40 grenades from SOG will now spawn 2 greandes on trip and return a magazine with 2 remaining grenades

更新:2023年9月12日 @ 15時00分

- fixed grenades being removed from a selection, a kind of hack of a workaround but it works better now (shoutout to the selecable grenade wheel mod)
- fixed 2m tripwire not giving the tripwire back and throwing error
- fixed attached grenades not pointing the same direction as the tripwire

更新:2023年9月11日 @ 12時21分