Horizon's Gate

Horizon's Gate

Lone Wolf mechanic, by Mafe
Visualizzazione di 1-6 elementi su 6
Aggiornamento: 15 nov 2024, 1:52
da Mafe

Edited content

Aggiornamento: 15 nov 2024, 1:38
da Mafe

- Fixed a typo on a formula

Aggiornamento: 15 nov 2024, 0:33
da Mafe

- The "crew xp on kill" was way too laggy, so it has been removed. On its place, kills make an XP gem to spawn below you (plus a med one if you have the max "Lone Wolf progression")

Aggiornamento: 9 mag 2024, 7:28
da Mafe

- Update for all my mods with global mechanics. Now they are all disabled for the tutorial and enabled once you sail at least 1 step on Eral. This is done to prevent the tutorial from breaking. If you had the mod on an older save, just going outside and sail will be enough to re-enable them forever. Sorry for the inconveniences.

Aggiornamento: 14 apr 2024, 21:26
da Mafe

- Reworked how regeneration of HP and MP works during "Lone Wolf" status
-- When hit, a meter rises up from 1 to 10 counting hits taken
-- At the start of you turn, you regenerate 1 HP/MP plus 10% of you total HP and MP per hit you took
-- Hits taken are resetted after this restoration occurs
- To make you companions to not fall so much behind, while on "Lone Wolf" status, each kill will award 5 + Wolf scalling factor / 10 XP to you and you entire crew

Aggiornamento: 30 ago 2023, 6:41

Initial upload