Jupiter Hell
Completionist Trial
Mostrando 11-20 de 21 aportaciones
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Actualización: 14 OCT 2023 a las 6:31

There is now a guaranteed unique on Callisto, Europa and Io instead of only one guaranteed unique across all three of those moons.

Actualización: 14 OCT 2023 a las 3:25

Reworked the elevator locking in trial completionist so it doesn't redefine elevators in all games. Should improve compatibility with other mods. If you have a Completionist game in progress suggest you revert to the previous version until you finish it as this might break the save.

Actualización: 4 OCT 2023 a las 15:33

Inferno is now a little bit harder. Enemies on Beyond get 4 exalted traits up from 3, and enemies on Dante get 5.

Actualización: 1 SEP 2023 a las 18:00

Depth increases linearly across the whole trial for a more even and probably more challenging experience.

Actualización: 1 SEP 2023 a las 1:45

Reverted main branch special level depth changes as it broke the world generation with the way return exits are calculated

Actualización: 31 AGO 2023 a las 16:38

Purgatory intro has no exists, so you can enter grab the four chests and take the health and XP penalty but you can't go exploring.

Actualización: 30 AGO 2023 a las 17:16

Exits on levels with special levels (e.g. Rift 3, Mines 3, Callisto 6 and 7) are now locked until the player has entered the special level and returned.

Europa and IO branches should now scale with depth matching the main line branch.

Actualización: 29 AGO 2023 a las 18:05

Jup Guy starts with 3 red key cards so RNG can't lock you out of Callisto branch special rewards. Though the player has to plan ahead for IO still.

Also D2 elevator exit now locked so you have to visit the inferno.

Actualización: 29 AGO 2023 a las 13:05

Jup guy has extra dialogue if you choose to enter Purgatory and mess with the trial

Actualización: 26 AGO 2023 a las 17:04

Beyond Precipice now clears when all visible, killable enemies are dead, and there should be an episode report in between Beyond and Dante now.