Age of Wonders 4

Age of Wonders 4

(AP Uppdated) Late Tier Cultural Units
Affichage des entrées 41-50 sur 113
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Mis à jour le : 14 nov. 2024 à 14h36

Mis à jour le : 12 nov. 2024 à 15h32

Fixed sapper

Mis à jour le : 11 nov. 2024 à 4h41

Mod should no longer crash for non dlc users.

fixed fortifyer back stakes.

Mis à jour le : 10 nov. 2024 à 6h39

With the release of the new dlc i have been busy working on some reworks, name changes and new stuffe.

Added Oathsworn (some unit abilities are placeholder)
Glory Charger tier 1 shock

virtueseeker tier 3

tier 4 (all of these need aura trait and pargaon abilities )

Strife Warmonger

Righteous Arbiter

Harmony Harmonizer


Noble Knight have been reworked and renamed to Castellan. (Don't confuse it with Castilian that's Spanish and if you don't know what Spanish is it's the language used in Spain and South America except for Brazil which is just xxxxxl Portugal)

base game Feudal Knight is no longer renamed to Yeoman.

Mage Hunter have been reworked and renamed to Spellsword, This was the name i wanted originally however due to the fact there were no mystic sword modele in the game i hade to make one.

Spellshifter have been renamed to Arcane Disruptor

all images have been updated to reflect the changes

If models are broken or new things don't show up verify integrity of game chase

Mis à jour le : 22 sept. 2024 à 15h14

This new update does the following
1. Watchman is now a mounted unit this should make it less of a nothing unit.

2. Peasant Pikeman feudal training now turn in to a new unit Pikeman (this new unit cannot be trained) this was done for one reason only if you stack enough tier 1 rank modifiers peasant literally turn in to a defender on completion resulting in there now being two buttons for the same unit.

3. Yeoman (base game Knight) no longer look like a defender with some extra stuff.

4. Noble Knight have had some minor but significant model tweaks to look more like a Knight.

5. Survayor have bin renamed to Fortifier some model tweaks and a new ability.

Mis à jour le : 12 sept. 2024 à 11h21

Mis à jour le : 16 aout 2024 à 8h06

Mod should no longer crash for people who don't own any of the dlc. (note: dlc units added by this mod will still appear under very special circumstances but won't crash the game anymore)

Ther are som other very minor fixes and changes (I doint remember what tho.

Mis à jour le : 16 aout 2024 à 7h53

Mis à jour le : 12 aout 2024 à 18h28

I have reworket Celestian (I have fixed the stuck in combat loop bug as i now know what is causing it)

I have rewoked Slayer (Note: The trait Offhand fighter can't be called Dualist there is already a trait in the base game called that thought i should mention this so that when someone say "Why did you not call it Dualist" i can copy paste this)

I have begrudgingly re named Knight to Noble Knight this is because some mods break the name translation i made (note: I have not removed the name change this is just in case som mod brake it ,Personal i intend to use a dev version where it is just called Knight)

There are some other stuff fixes balance things i did and forget

(Note: Old units have the old abilities and the new this is not a bug its just the way the game works)

Mis à jour le : 12 aout 2024 à 18h28