武装突袭3

武装突袭3

Live Map (Whiteboard)
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更新于:2024 年 11 月 26 日 下午 11:52
作者:Z.A.M. Arma

Added map locking. Zeus can prevent players from moving the map.
Fixed positioning of map on larger objects.
Fixed loading of map texture on other objects.
Removed map actions unless the map successfully loaded.

更新于:2023 年 11 月 3 日 上午 10:20
作者:Z.A.M. Arma

Fixed issue where the last set position for the map was not shown to players who were JIP

更新于:2023 年 11 月 3 日 上午 10:00
作者:Z.A.M. Arma

Fixed issue where the map was always considered visible, leading to failure to create display errors.

更新于:2023 年 10 月 31 日 下午 8:34
作者:Z.A.M. Arma

Fixed JIP issue with failure to create display detection.
Added option to retry display creation.

更新于:2023 年 9 月 4 日 下午 12:59

Potential fix for JIP resetting the composition and adding duplicate actions.

更新于:2023 年 9 月 3 日 下午 12:17

Forgot to change setObjectTextureGlobal to setObjectTexture since its local now.

更新于:2023 年 9 月 3 日 下午 12:10

更新于:2023 年 9 月 3 日 下午 12:07

更新于:2023 年 9 月 3 日 下午 12:03

Implemented potential fix for the black screens and failing to create the display errors.
- The display will now only be created once the player has come within 300m from the object. From my tests the object will fail to create the texture if the camera is further than ~880m regardless of view distance.

更新于:2023 年 8 月 21 日 上午 4:55

Added the ability to show friendly groups on the map with the ORBAT icons.
Groups will be shown depending on the vehicle they are in and will only show the leader's position.
If the leader is the gunner, commander, driver, or copilot of the vehicle, the group will be considered to be a crew group for that vehicle and will be shown as such.
i.e. the squad leader is in a Marshall as the commander, the group will be shown as a mechanized infantry group.