tModLoader
Block's Better Bars
26件中 11-20 を表示
< 1  2  3 >
更新: 7月27日 @ 5時58分

Version 1.2.0.3 has been published to Stable tModLoader v2025.5
- Apparently almost every boss with special health calculations was mis-calculating how much to fill their healthbars after v1.2. That's fixed now

更新: 7月26日 @ 18時36分

Version 1.2.0.2 has been published to Stable tModLoader v2025.5
- Fixed an issue with the custom health bar display for Mechdusa caused by v1.2. The bar fill should now accurately represent the cumulative HP of Mechdusa's living parts when set to "Name & HP" mode in the config, as opposed to only the HP of the nearest boss/part.

更新: 7月26日 @ 18時07分

Version 1.2.0.1 has been published to Stable tModLoader v2025.5
- Fixed the Lunar Pillars' bars no longer displaying their shield after the v1.2 update

更新: 7月26日 @ 16時59分

Version 1.2 has been published to Stable tModLoader v2025.5
- The mod can now display boss bars for up to 5 bosses at once!
- Added a new filling animation; bosses' bars will now smoothly fill up when they initially appear
- Added a new 'Long Bars' feature. When enabled, bars will use alternate textures that are about 50% wider!
- Minor improvements to boss bar textures. More - hopefully all - mixels have been purged

更新: 2024年11月2日 @ 18時21分

Version 1.1.3.3 has been published to Stable tModLoader v2024.9
- Added an optional, extra argument to the mod's .Call support, allowing other mods to specify their custom boss bars as miniboss bars.

更新: 2024年8月14日 @ 13時59分

Version 1.1.3.2 has been published to Stable tModLoader v2024.6
- Fixed an issue where some unsupported, modded bosses (Ex: Calamity's Ravager), could cause an error that resulted in the game's UI permanently dissapearing until the game is force-closed.

更新: 2024年6月26日 @ 14時04分

Version 1.1.3.1 has been published to Stable tModLoader v2024.4
- Fixed the Moon Lord's boss bar not filling to the proper amount

更新: 2024年4月28日 @ 17時22分

Version 1.1.2 has been published to Stable tModLoader v2024.2
- Fixed The Destroyer's boss bar not properly supporting the bar chip and bar shake effects due to its segmented/worm nature (Note that other worms aside from it and EoW will still have this issue)
- Added Miniboss Bars. NPCs can be assigned to have one via. the config, much like the option for adding boss bars to NPCs.

更新: 2024年4月23日 @ 14時59分

Version 1.1.1 has been published to Stable tModLoader v2024.2
- Reworked the Mod.Call arguments. They should now be much more straightforward, and now automatically support the bar shake and chip effects.
- Added config option to change the positioning of the boss bar; you should now be able to move it just about anywhere on screen

更新: 2024年4月22日 @ 17時49分

Version 1.1 has been published to Stable tModLoader v2024.2
- Polished drawing code; not only do bars look a little nicer (Including the purging of sneaky mixels), but you can now scale the bar size via. config!
- Added bar shake feature; The boss bar will shake some when the boss takes damage. The intensity can be customized (or disabled) via. config.
- Added bar chip feature; when dealing rapid damage, a transparent version of the bar's fill is temporarily left behind, representing damage done in quick succession. Can be toggled via. config.
- Make the boss bar draw for more NPCs: Using the config settings, you can now make this mod create boss bars for whatever NPCs you want (But don't expect it work perfectly).
- Mod.Call support: Modders can now use a Mod.Call to add support for custom boss bar logic for their bosses when used with this mod's boss bar. This allows customization of HP, Shield, and text display, as well as the bar shake and chip effects (Though these basically have to be re-created...).