Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Dread King Legions
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Update: Sep 10, 2024 @ 7:11am

2024/SEP/10 Lingling
- added several missing unit sets to units recruited via the necromancy panel and some RoRs
- added auto resolve values to land units as added in patch 5.2.2
- adjusted the AI building values for custom buildings according to the changes in patch 5.2.2

Update: Sep 5, 2024 @ 7:58am

2024/SEP/05 Lingling
- Changed the stats of Crypt Ghouls, Fell Bats, Dire Wolves and Hexwraiths to the VC variants instead of the Arkhan ones. Arkhans units are stronger and combined with skill and tech buffs these units where getting to strong for the Dread King faction

Update: Aug 20, 2024 @ 12:47pm

Update: Jul 24, 2024 @ 2:06am

2024/JULY/24 Rhox
Changed the scope of ancillary drop to fit with vanilla's 5.1.2 change

Update: Jul 9, 2024 @ 5:04am

2024/JULY/09 Lingling
- Added/buffed collision and splash attacks for various units according to the 5.1 changes
- Adjusted stats for Bone Throwers (+RoR), Cairn Wraiths, Royal Guard Cav, Skeletal Elephants (+RoR) and Dread King on Zombie Dragon according to the vanilla changes
- removed Mentor from Larenscheld as in the 5.1.1 changes

Update: Jun 29, 2024 @ 10:31pm

2024/JUNE/30 Rhox:
- Some compat thing for the upcoming Nagash patch (Removed most of the ancillary_included_subcultures_tables as Wh3 doesn't use it, remaining tables should be deleted after the patch)

Update: Jun 25, 2024 @ 10:28am

2024/JUNE/25 Wolfremio:
- Updated to 5.1

Update: May 24, 2024 @ 1:41am

Update: May 22, 2024 @ 10:20am

Update: May 22, 2024 @ 5:51am

2024/MAY/22 Wolfremio
- Updated startpos to be in line with ChaosRobie's upcoming update for the Old World campaign mod
- Startpostion in the Old World campaign moved to Macadone, Kislev ( Place of the Hand of Nagash's tomb in Dark Omen )