Team Fortress 2

Team Fortress 2

[VScript] VSH Prison
Viser 1-10 af 11 forekomster
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Opdatering: 10. sep. 2024 kl. 7:06

final changelog:


- Removed the gym/boxing ring area, there's now a (inaccessible) kitchen there instead
- Some visual polish
- Replaced some models, mainly foliage

Opdatering: 5. sep. 2024 kl. 11:50

rc2 changelog:

- Changed the big wall on the right side of the map so it's not angled anymore
- Visual polish throughout the map
- Minor optimizations
- Fixed some visual bugs (grass shadows, weird wall shadows)
- Fixed the map using custom control point icons instead of default ones

Opdatering: 29. nov. 2023 kl. 7:01

rc1 changelog:

- Reworked the right side of the map
- Reworked showers
- Reworked the cells
- Added stairs leading to the roof, next to the showers
- Added back some ladders (guard tower, building on the roof)
- Widened the entrance from the hallways to the main cells area
- Made the hole in the roof above showers bigger to make jumping out easier
- Slightly re-arranged tables in the cells area again
- Added invisible ceiling above blue spawn
- Removed clipping at the boxing ring ropes so jumping over them is no longer required
- Reworked health & ammo distribution - Small health & ammo packs in some indoor areas (underground, cells); Small health & medium ammo packs in areas where the most action happens; Medium health & ammo packs in areas that don't see much action.
- Added a medium health & ammo pack to the parking lot
- Adjusted locations of some of the health & ammo packs
- Replaced truck model at red spawn
- Replaced bus model
- Reworked lighting in underground tunnels
- Visually reworked the hut on the roof
- Updated loading screen photos
- Improved clipping
- Fixed some issues with overlays
- Fixed detail sprites peeking through some brushes

Opdatering: 25. okt. 2023 kl. 8:14

- Reworked most interior lighting to use light_spot-s, now looks a lot more proper. Though it didn't make a lot of difference in some places.
- Improved clipping around the hole in the wall at the parking lot
- Fixed shadow issues on some foliage
- Fixed a shelf in the underground not having collision

Opdatering: 11. okt. 2023 kl. 14:42

- Added a new entrance into the parking lot area through a hole in the wall
- Indoor lighting adjustments due to some inconsistencies
- Clipping improvements around doorways and in some other places
- Lightmap improvements/adjustments
- Visual improvements
- Fixed some misalligned textures

Hopefully no more updates for a good while :clueless:

Opdatering: 22. sep. 2023 kl. 3:26

- Fix: Removed leftover arena logic

Opdatering: 21. sep. 2023 kl. 6:23

- Made it easier to get to the top of the guard tower
- Swapped the fence next to the health & ammo at the guard tower to a shorter one to allow players to get to them faster
- Reworked outerior lighting and fog
- Made interior lighting warmer
- 3D skybox improvements and fixes
- Various geometry changes
- Added loading screen photos
- Various lighting improvements and fixes
- Various texture changes and fixes
- Various cubemap changes/fixes
- Various perfomance optimizations

Opdatering: 9. aug. 2023 kl. 6:51

- Fixed some floating props
- Fixed minor texture issues

Opdatering: 8. aug. 2023 kl. 14:55

- Added more props and detail throughout the map to make it less empty/bland
- Added a new room in the area with cells
- Added some tables to the cells area for various purposes
- Ladders/vines are no longer climbable
- Moved the stairs in the cells area more to the right
- Changed light color in some indoor areas
- Replaced some props
- Reduced fog a bit
- Clipping improvements/fixes

Opdatering: 8. aug. 2023 kl. 14:35