RimWorld
Drop Loot When Destroyed Framework
กำลังแสดง 1-10 จาก 19 รายการ
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อัปเดต: 9 พ.ย. @ 9: 08am
โดย Romyashi

Fix: Added Harmony dependency and load order in About.xml.

อัปเดต: 9 พ.ย. @ 9: 04am
โดย Romyashi

Change: The mod now requires Harmony.
Fix: Reworked how minified buildings handle dropping loot to fix a few bugs of loot not dropping correctly.
Fix: Changed base.CompTick to base.CompTickLong in CompTickLong override.

อัปเดต: 13 ก.ค. @ 5: 48am
โดย Romyashi

Update: Updated to be compatible with 1.6.
Change: Reworked bits of code to reduce repeating code and prevent out of map bounds errors.

อัปเดต: 3 พ.ค. 2024 @ 7: 41am
โดย Romyashi

Change: Removed code related to pawns and corpses (relation to bodySize, dropping loot only from a corpse of a thingdef).
Change: Removed code related to research projects.
Change: Removed code related to thingdefs being destroyed near specific buildings.
Change: Removed code related to preventing loot drops when the thingdef is of player's faction.
Change: Plants with a harvestAfterGrowth tag no longer require their TickerType set to Normal when used with HasToBeHarvestable tag.

อัปเดต: 26 เม.ย. 2024 @ 10: 30am
โดย Romyashi

Update: Updated to be compatible with 1.5.

อัปเดต: 31 ต.ค. 2023 @ 5: 23am
โดย Romyashi

Change: Changed the ResearchPrerequisite in the pawn example XML.

อัปเดต: 31 ต.ค. 2023 @ 5: 10am
โดย Romyashi

Added: Minified buildings now inherit the comp.
Added: Added a ResearchPrerequisite flag to prevent loot from dropping unless specific research is done.
Added: Added a HasToBeDestoyedOnBuilding flag to make loot drop only when at specific building, like TableMachining.
Added: Added a DropsOnlyFromCorpse flag to make the loot drop from and only from the corpse of a pawn.
Added: Added a DependantOnBodySize flag to make loot amount dependant on bodySize of the parent.
Added: Added a CannotDropFromPlayerFaction flag to prevent loot from dropping if the faction of the parent is the same as player's faction.
Added: Added an example XML for pawns.

อัปเดต: 17 ก.ย. 2023 @ 4: 01am

Fix: Updated the handling of random number generation to prevent it from using the same seed when the code is called multiple times in a short amount of time.

อัปเดต: 18 ส.ค. 2023 @ 10: 59pm

Fix: HasToBeHarvestable flag now works correctly. Hopefully.
Added: Added a HasToBeDestroyedIntentionally flag to set if the loot should drop when the parent is destroyed by specific means.

อัปเดต: 13 ส.ค. 2023 @ 6: 57am

Added: Added a ForbiddenWhenDropped flag to set if the loot should or should not be forbidden when dropped outside of home area.